Farming is OP

Chapter 117 Second Recalibration

Farming is OP

Chapter 117 Second Recalibration

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I felt a similar burning sensation after purchasing my last level fifty skill. I would have possibly unlocked my second status recalibration earlier if I had unlocked other skills to level, but something was stopping me from doing so; I just assumed it wasn’t in my best interest to unlock them; otherwise, I could have. Instead of passing out as soon as it began, I was given more time because of my higher endurance.

As it felt like my body was on fire, I kind of wished I had just gone down, because I only had enough time to warn my wives around me that it was happening before it began, just about a minute after I felt it and went unconscious.

Third Person Point of View

Instincts still driving the changes, only now, Danny had almost a decade more worth of experience to go off of. A more focused goal, instead of trying to push for many different changes, he only cared for one thing now. His family. And that was the guiding goal toward every single change that was happening to him. All of his alchemy talents rolled into his farming skill, pushing it up to the next rank, and giving him plenty of potential to work with going forward.

That particular change was a net negative overall, but it would allow his body to make more positive changes going forward after that. Similar crunches were happening to his other skills, all feeding into potential he could push elsewhere as his magic, golem, and dungeon skills became a single skill each, but it allowed him to push his harem bond and familial connection skills to the next rank while boosting his other stats and stat ratios dramatically while also changing the benefits his children would receive just from having him as a father.

Besides his stats, his status page was also reduced and minimalized again, all bonuses now being applied directly to the stat window, including equipment which he’d improved again, making it provide a .5 bonus to all stats, a rin that gave an additional intellect and a lucky set of underwear that gave another point of luck, all of the equipment extremely expensive, but viewed from the perspective that it would be a net positive in the future.

His body pushed itself to the limit, folding skills in on themselves, reducing his overall power because he’d lose the modifiers, but allowing him to continue growing, and growing in directions that wouldn’t have been possible if he’d just relied on his skills. Every one of his children would be born better after the recalibration; just because he went through it, that wasn’t including the changes to his skills focusing on his wives and children.

After everything, his stat ratio was now 2.0. It meant that his stats' true value was much closer to double the shown value. Plus, the fact that most of his time was spent on the farm or in a dungeon, his stats were doubled again.

Name: Danial Drizzle

Age: 28

Height: 6’6”

Weight: 210

Class: Dungeon Gardener

Level: 01

Stats

Strength: 25.21

Perception: 17.76

Endurance: 24.5

Charm: 18.08

Intellect: 19.90

Agility: 18.54

Luck: 16

Skills

Lucky Farming- Increases the quality of crops by 250%. Increases yield and experience with gathering jobs by 125%. Decreases the chance of low-quality crops, fatigue from farming, and time for plants to fully grow by 66%. Alchemy herbs get 25% of these effects. Gives a 1% chance to pick a crop with 1 quality higher than normal. Bloom effect for all plants grown in safe zones, and choose a crop and herb to become a perennial.

Spell Master- Increases the speed of acquiring new minor and major spells, reduces the cost, and increases their effect. Instinctive knowledge of animation, earth, and healing. Gain tremor sense, herbdar, lay on hands, and further increase healing spell effects.

Harem Bond- You and your wives gain 30% of each other's stats, can more easily satisfy wives, and recover 30% of resources from climaxing. Wives gain a skill that is helpful for farming.

Familial connection- You and your wives gain 12.5% of the stats of your children once they reach adulthood, while your children and wives gain 30% of your stats. Your children gain 12.5% of their mother's stats, increased proficiency and stat ratio, and have a much higher chance of inheriting skills.

Golem maker- Create many different types of golems. Golems can be used as growth mediums and grow plants in themselves. Golems grow in rarity over time.

Dungeon lord- Gain instinctive dungeon, crop, and herb knowledge of dungeons. Double stats, dungeon reputation gains, dungeon resources, and regeneration in farms and dungeons. Allows you to push or pull mana from farms or dungeons, and teleport to home farm or any dungeon safe zone you’ve created. Create items, resource crystals, magic fountains, safe zones, dungeon protectors, land marks,

Gathering

Herbalist- Journeyman 67%

Miner- Apprentice 50%

Lumberjack- Journeyman 88%

Fisher- Beginner 75%

Animal Harvesting- Artisan 30%

Farming- Artisan 75%

Butcher- Apprentice 01%

Item Creation

Alchemist- Apprentice 40%

Blacksmith- Apprentice 44%

Crafter- Journeyman 90%

Painter- Beginner 20%

Baker- Beginner 74%

Chef- Apprentice 90%

Carpenter- Beginner 79%

Miller- Apprentice 20% 𝓯𝙧𝙚𝒆𝙬𝙚𝒃𝙣𝙤𝒗𝓮𝓵.𝙘𝙤𝙢

Stonemason- Apprentice 09%

Tailor- Beginner 40%

Town Service

Adventurer- Apprentice 04%

Worker- Journeyman 10%

Guard- Beginner 44%

Executioner- Apprentice 11%

Trader- Beginner 60%

Tutor- Journeyman 02%

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