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From Blade To Spell
Transmigrated into a world of swords and sorcery, Aaron awakens in the body of a lowly knight apprentice, an outcast born of a slave mother and ignored by his noble father, Baron Alfred. In a realm where steam has yet to meet steel, Aaron carries the knowledge of a more advanced world and a mysterious Map System that reveals everything around him, and rewards him with strength for every enemy he defeats.But Aaron isn't content with swinging swords. As he carves out his own territory and introduces inventions that shake the foundations of this primitive land, he discovers whispers of a distant continent ruled by wizards. The knight's path no longer calls to him. Magic, mystery, and power beyond imagination await.Will Aaron remain a forgotten noble, or rise to become a legend in a world that never saw him coming?
- C.118: Teaching Alchemy Again
- C.117: Gathering Of Grand Mages
- C.116: Troublemaker
- C.115: Nomikana
- C.114: Ember
- C.113: Basic Mana Recovery Potion 2
- C.112: Basic Mana Recovery Potion 1
- C.111: Barbeque Time
- C.110: Namek
- C.109: Adventurer Guild Elder
- C.108: Viola 2
- C.107: Viola 1
- C.106: Mosten City
- C.105: Alket
- C.104: Swift Eagle
- C.103: Flexing
- C.102: Basic Sword Technique
- C.101: Wizard Visualization Method Max
- C.100: Experiment Notes
- C.99: Herbs Classification
- C.98: Choosing The Vice Captain
- C.97: Rules
- C.96: Viscount Rudolf Visit
- C.95: Rose Guards
- C.94: Exchange
- C.93: Valuable Blood
- C.92: Hunting Gray Wolf
- C.91: Exchange
- C.90: Spell Testing
- C.89: Upgraded
- C.88: Loots
- C.87: Mighty Light Spell 2
- C.86: Mighty Light Spell 1
- C.85: Elina
- C.84 - 29th Day
- C.83: Scout Report
- C.82: Stats
- C.81: Crab!
- C.80: Plans
- C.79: Light Spell
- C.78: Learning Spell
- C.77: Metal Spring
- C.76: Contribution points
- C.75: Wolf Attack
- C.74: Duke Theodore
- C.73: Horned Rabbit
- C.72: Bathroom
- C.71: Moving To Camp
- C.70: Camp
- C.69: Shelters
- C.68: Salt Making
- C.67: Khumba
- C.66: Arriving The Destination
- C.65: Plant Breathing Method
- C.64: Loot
- C.63: Wizard Visualization Method
- C.62: Captain Monga Story
- C.61: Mage
- C.60: Exploring The Cave
- C.59: Hunting
- C.58: Advancing To Great Knight Realm
- C.57: Fodo
- C.56: Raining
- C.55: Ballistia Testing
- C.54: Intel
- C.53: Sailing
- C.52: Scale
- C.51: Ballistia
- C.50: Talk
- C.49: Buying Slaves
- C.48: Slave Village
- C.47: Captain Monga
- C.46: A Friend In Need
- C.45: Background
- C.44: Dagger
- C.43: Knight Cavalry
- C.42: Experience Farming
- C.41: Undead
- C.40: Archery Training
- C.39: Monster Classification
- C.38: Kolo
- C.37: Training Ground
- C.36: Knight!
- C.35: Advancing To Knight
- C.34: Level 10
- C.33: Ideas
- C.32: Changes In Plan
- C.31: Deal With Torvald
- C.12: Masked Men
- C.11: Level 3
- C.10: Buying Supplies
- C.9: Stats
- C.8: Loot
- C.7: Dealing With Bandits
- C.6: Boss Spider
- C.5: Blackberries
- C.4: Embarassment
- C.3: Maria Frostmoon
- C.2: Studying The Map
- C.1: Mysterious Map

















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