Monsters Are Coming

Chapter 1391 - 362: Mutual Support Alliance, Sinister Players (Second Update)

Monsters Are Coming

Chapter 1391 - 362: Mutual Support Alliance, Sinister Players (Second Update)

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Chapter 1391: Chapter 362: Mutual Support Alliance, Sinister Players (Second Update)

Starfall World.

After New Cassini, Wei Shan’s second city, "Neon Port," has stepped onto the right track.

The preliminary testing of the agent mode made him very satisfied.

The production modes of the two cities have fundamental differences.

The undertone of New Cassini is survival hardship.

This city, half-ruined after the End of Dharma Clan invasion, sees its residents facing energy shortages and material scarcity every day as they open their eyes.

The environment they’re in makes them experience doomsday survival daily.

They challenge the Nightmare Trial Arena essentially to survive.

To earn rewards, to provide clean water and food for themselves and their families, they grit their teeth and endure in the instance.

This thrust to survive is like a layer of natural armor.

The cruelty of reality already exists, so the horror experience in virtual scenes actually diminishes the output of Shock Value.

But it does have advantages.

The reward exchange mechanism keeps the participation rate of residents stable.

They won’t easily give up the challenge and will try their best to face their inner fears.

The downside is that the tough endurance for survival greatly diminishes the purity of fear.

It’s like a group of survivors in the desert already parched to the limit, flocking to salt water, knowing it temporarily alleviates their current Suffering.

So the overall output of Shock Value from New Cassini is considerable, but the individual output is low.

Neon Port’s mode is completely different.

This city, untouched by the flames of war, is materially abundant but spiritually impoverished.

Young people have long engraved their craving for excitement into their bones.

They enter the Nightmare Experience Hall also in pursuit of more thrilling experiences.

The mindset coming for vanity and stimulation makes their fear tolerance far weaker than in New Cassini.

Without the shackles of survival pressure, their emotions are unguarded dams where any wind blowing in virtual scenes can trigger mighty waves.

Neon Port’s advantage lies in the individual’s high output of Shock Value, each heart-rending scream equating to the endurance of multiple residents in New Cassini.

But the downside is also evident.

Their enthusiasm comes and goes quickly; once a scene loses its novelty, it retreats like tides, needing Lex to continuously maintain attraction with new instances.

And another benefit of the agent mode is the agent himself.

Lex is a native resident of Neon Port.

He knows well what young people chase, fear, and which kind of horror can precisely pierce their nerves.

No need for Wei Shan to expend energy researching local culture; the agent himself is the best calibrator for horror scenes.

This understanding of current society, personally experienced growth environment, is far better than digging through data.

Given scene editing permission, it’s akin to opening the "auto-update" mode.

Lex will operate the Nightmare Experience Hall increasingly well, bringing more Shock Value yield.

With the agent, he can completely be a hands-off manager.

From scene construction to tackling challengers to updating horror instances... all handled entirely by the agent.

This means near-zero-cost content iteration.

He just needs to receive Shock Value, occasionally throw some Monster World toys to make Lex willingly explore the market for him.

The agent mode is inherently an experiment in decentralization.

Preliminary tests have been hugely successful.

As for which specific future mode to adopt, there’s no rush for a decision.

He has ample time to wait, determining which of the two modes is better, or if both should be retained.

The Small World’s layout doesn’t need to choose one over the other.

But under the agent mode, improvements are needed.

That’s how quickly to send exchanged items to the agent when they redeem at the Nightmare Store.

He can’t be present in the Small World at all times.

The Monster World is his main battlefield.

This differs from the Praying Life Soul; players setting up the Doomsday Small World just need to hang a Divine Position.

Even if doing nothing, while in the Monster World, they can continuously receive Power of Prayer.

But his agent-mode setup is different.

He can’t predict when the agent needs to redeem rewards, nor stay in the agent’s city always.

This issue currently lacks a complete hands-off solution.

He plans to set a time later, like awarding on a certain day of the month.

Once time is fixed, he will teleport from Monster World to the Small World that day to issue rewards to the agent.

Having been at Neon Port for a while now, he’s hastening back to New Cassini to review the development there.

There are lots of responsibilities he has to handle in city construction planning and resource distribution.

Through full-speed Flight with the Vehicle Flying Skateboard, Wei Shan quickly returned to the city atop New Cassini’s ruins.

Over the next two days, Wei Shan wandered through the city.

Inspecting the recoveries of various facilities and the output increment of daily resources.

Unlike the proxy management mode at Neon Port.

Being the city’s backstage manager, he feels overwhelmed with tasks.

Upon return, he immediately encountered numerous troubling issues.

The eastern farmland was polluted by radioactive dust during the End of Dharma Clan’s invasion. The topsoil hardened into gray-black clumps, unable to grow crops, not even weeds.

This type of land can only be temporarily treated with Spirit Soil from the Monster World but does not solve the underlying problem.

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