Omniscient Player With A 100x Reward Skill
Chapter 60: Cost Of Victory (Timeskip)
The defeat of Cain sent shockwaves through the Second Woe that rippled far beyond the immediate battlefield.
Within hours, the World Chat had exploded with confirmation of the outcome. The rank two in Power Rankings had fallen to the rank one. The All-Gods alignment’s most devastating weapon had been neutralized.
And the psychological impact was immediate.
The All-Gods alignment, which had dominated the early stages of the Second Woe with overwhelming force and coordination, began to fracture. Cain had been their symbol of invincibility, their proof that raw strength could conquer any obstacle. His defeat shattered that illusion.
Morale collapsed almost overnight.
Players within the All-Gods faction started questioning their leadership. Arguments erupted over strategy, over resource allocation, over whether continuing the aggressive expansion was even worth the cost. Some players withdrew from combat entirely, preferring survival over glory.
By the end of the third week, the All-Gods alignment was functionally eliminated as a dominant force in the Second Woe.
The collapse of a major faction meant chaos, and chaos meant danger for everyone still fighting.
The Null Alignment Territory became untenable shortly after Cain’s defeat. Too many players knew its location now. Too many factions saw it as either a strategic resource or a target for revenge. King, Vi, Eli, and Maya couldn’t stay there safely.
So they moved.
King had taken them into the Arc Bearer Alignment Territory, using his relationship with Barlan to negotiate.
The weeks that followed were a blur of constant motion.
King maintained his null alignment status technically, but he fought alongside the Arcbearers whenever they engaged with hostile factions. He provided tactical support, spell coverage, and strategic planning.
Eventually, the Arcbearer alignment grew stronger with each passing week.
Days turned into weeks. Weeks turned into months.
The Second Woe dragged on far longer than anyone had anticipated. Factions refused to surrender, grinding themselves down in wars of attrition that benefited no one.
Player deaths mounted into the thousands.
NPCs fell by the hundreds.
Entire territories changed hands, their landscapes scarred by repeated battles.
And through it all, King fought. Not for glory, not for ranking points, but for survival. For his people. For the slim chance that they might actually make it through this intact.
On the third month of the Second Woe, something changed.
A global announcement rang out across all zones.
[GLOBAL ANNOUNCEMENT]
[PLAYER LADY GELADRIA HAS ADDED A NEW RULE]
[RULE 14: POINTS TRANSFER PROTOCOL]
[EFFECT: PLAYERS MAY NOW VOLUNTARILY TRANSFER THEIR PRUNING POINTS TO ANOTHER PLAYER OR ALIGNMENT. POINTS TRANSFERS CONSTITUTE FORMAL SURRENDER. PLAYERS WHO SURRENDER THEIR POINTS CAN FIND SANCTUARY TILL THE DURATION OF THE SECOND WOE IS COMPLETE.]
[THIS RULE REMAINS ACTIVE UNTIL THE SECOND WOE CONCLUDES OR IS OVERTURNED.]
Lady Geladria. The dragon rider who had refused him sanctuary but whose sister Helen had helped him escape. She’d accumulated enough pruning points to create her own rule, and she’d used it to establish a surrender mechanism.
It was brilliant.
Previously, the only way to claim another player’s points was through elimination. Death. That created a feedback loop of violence, players killed to gain points, which made them targets, which led to more killing. The system incentivized bloodshed.
But Lady Geladria’s created a loophole. Now players could surrender honorably, transferring their points to whoever defeated them without dying in the process. It gave losing factions an escape route that didn’t end in total annihilation.
The effect was immediate and dramatic.
Within days, smaller alignments began surrendering. Players who had been fighting desperately to avoid elimination suddenly had an alternative. They could bow out gracefully, preserve their lives, and wait for the Woe to conclude.
The bloodshed slowed significantly.
Factions that had been locked in endless conflict found resolution through negotiated surrenders instead of violent victories.
The Second Woe accelerated toward its conclusion.
By the end of the third month, only two major alignments remained standing.
The Arcbearers. And The Darkness.
Every other faction had either been eliminated through combat or they surrendered their points voluntarily.
The final confrontation was inevitable.
The Darkness alignment began in the NorthEast wastelands of ZONE 2, territories of perpetual night, where corrupted NPCs and shadow-touched players had gathered. Their forces were led by powerful entities that thrived in absence of light, creatures that had embraced chaos itself.
The Arcbearers, bolstered by King’s support and the alliances Barlan had forged, pushed into the Darkness territories with coordinated strikes.
The battle was fierce.
It lasted three days and two nights of continuous combat. King fought at the front lines, his spells carving paths through enemy formations while the Gauntlet of Ruin eliminated high-value targets. Vi provided support, her healing and buffs proving crucial on multiple occassionts. Eli, the trusty ranger, provided cover fire, making sure they all made it back alive from the fore front. Maya stayed with Eli, away from direct combat, the silent child who only acted when directly threatened.
Barlan fought side by side with King, deepening their bond dispite him being a NPC.
And slowly, inexorably, the Darkness alignment crumbled.
On the final day, as dawn broke over the battlefield, the last major commander of the Darkness surrendered. He transferred his faction’s remaining points to Isaac_Craig, the strongest Player in the Arc Bearer alignment.
[GLOBAL ANNOUNCEMENT]
[THE ARCBEARER ALIGNMENT HAS DEFEATED THE DARKNESS ALIGNMENT]
[VICTORY CONDITION ACHIEVED]
[THE SECOND WOE CONCLUDES]
[ALL SURVIVING PLAYERS WILL BE TELEPORTED BACK TO THEIR ORIGINAL LOCATIONS FOR REWARD DISTRIBUTION]
[PROCESSING TOPOGRAPHY RESET]
King stood in the center of the battlefield when the announcement came.
Around him, the evidence of months of warfare stretched in every direction. Scorched earth where spells had burned too hot. Craters where explosive attacks had detonated. Broken weapons scattered across torn ground. Bloodstains that would never fully wash away.
Bodies. So many bodies.
Not all of them had been claimed yet. Some lay where they’d fallen, waiting for allies who would never come to retrieve them. Others had been hastily buried in mass graves, their names forgotten before the dirt even settled.
King looked around slowly, taking in the full scope of the damage. Damage his side had inflicted. Damage his enemies had returned in kind. Damage that had been necessary to survive, but damage nonetheless.
They had won.
The Arcbearer alignment had claimed victory. The Second Woe was over. They had survived when thousands hadn’t.
But standing there, surrounded by the cost of that survival, King felt no triumph.
He felt almost broken.
The silence stretched between them, punctuated only by the wind carrying ash across the devastated battlefield. King closed his eyes and allowed himself one moment of weakness.
One moment to acknowledge what they had lost in the process of winning.