Rebirth: The New Game of Life

General Information

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General Information

Nine Worlds - Division between worlds, the Nine Worlds are divided into trios, divided into high, medium and low.

World High - World totally divided between supreme powers, hidden conflicts. Better living conditions such as climate, fertile land and stability.

High Level - First World

Middle Level - Second World

Low Level - Third World

Middle World - World governed by the great powers, funded by supreme powers, visible conflicts of interest. Median living conditions.

High Level - Fourth World

Middle Level - Fifth World

Low Level - Sixth World

Lower World - World without order, governed in some parts by powers of the other worlds. Totally bad living condition. Used by the other six worlds as a training camp by the young elite.

High Level - Seventh World

Middle Level - Eighth World

Low Level - Ninth World

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Common Human

Initial Stats = 5 on all stats

+2 in all attributes in each level

HP every level up

MP every level up

Life = 100 (Initial) + 10 x (Level - 1) + 5 x (Total Vitality - Initial Vitality)

Mana = 50 (initial) + 5 x (Level -1) + 3 x (Total Intelligence - Initial Intelligence)

Energy = 20 (Initial) + (Total Vitality - Vitality initial) / 3

Physical Attack = Total Strength + Weapon Attack

Magic Attack = Total Intelligence + Magic weapon damage

Physical Defense = Total Vitality + (Strength / 3) + Defense of defensive equipment

Magic Defense = Total Vitality + (Intelligence / 3) + Magic defense of defensive equipment

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Half-Human (Human-Fairy)

Initial Statistics

Strength = 3

Agility = 7

Vitality = 2

Dexterity = 5

Intelligence = 8

+1 strength, vitality

+2 agility, dexterity

+3 intelligence

Life = 100 (Initial) + 6 x (Level - 1) + 2 x (Total Vitality - Initial Vitality)

Mana = 50 (initial) + 10 x (Level -1) + 6 x (Total Intelligence - Initial Intelligence)

Energy = 20 (Initial) + (Total Vitality - initial) / 4

Physical Attack = Strength Value + Weapon Attack

Magic Attack = Value of Intelligence + Magic weapon damage

Physical Defense = Vitality Value + (Strength / 4) + Defense of defensive equipment

Magic Defense = Value of Vitality + (Intelligence / 2) + Magic defense of defensive equipment

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All Races

Common Weapons: Effects applied only when held, held in the scabbard or anywhere else, effects will not be applied.

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