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Second World Novel
SUMMARY
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He was about to join the beta test on the newest VR games, Second World.But an anomaly threw him into a world with familiar rules, a rule he usually only experienced in a game.Now he must use his past gaming experience in this new world.It was no longer a game, it was survival! A strive to reach the highest level possible.Equipped with dual-class of melee and magic user, John was set on the path to become the strongest character in this brave new world.
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CHAPTERS (946)
- C.946
- C.945
- C.944
- C.943
- C.942
- C.941
- C.940
- C.939
- C.938
- C.937
- C.936
- C.935
- C.934
- C.933
- C.932
- C.931
- C.930
- C.929
- C.928
- C.927
- C.926. Duplicating Unique Equipment
- C.925. War Gains
- C.924. The End of the Invasion
- C.923. Let Go with a Sigh
- C.922. The Three Spear Experts
- C.921. Sneak Attacks
- C.920. Fifth Spear
- C.919. The Last Battle
- C.918. Disperse and Run
- C.917. Diving Lava Beam
- C.916. The End of the Shock Army
- C.915. The Price for Patriotism
- C.914. Crumbling Defenses
- C.913. Facing Old Enemies
- C.912. Hunting Elementalists
- C.911. Lake of Death
- C.910. Chained Storms
- C.909. Fighting on Multiple Fronts
- C.908. Experts Clashing
- C.907. Distributing Bloodlines
- C.906. A Cross between Beastmaster, Druid, and Battle Monk
- C.905. Initial Clash
- C.904. Why is He Here?
- C.903. Incoming Battle
- C.902. Chasing the Sneak Army
- C.901. Charging Through
- C.900. Abdu’s Decision
- C.899. Capturing the Traitors
- C.898. Hidden Treason
- C.897. Interceptor Army
- C.896. The Effect of the Missing Supplies
- C.895. Rushing toward the Supply Line
- C.894. The Clash between the Dragon Army and Verremor’s First Army
- C.893. Marching into the Fulgur Region
- C.892. Preparing the Defenses
- C.891. Knights of the Round
- C.890. Protecting Nilrem
- C.889. Mythical Guild Hero
- C.888. Guild Armies Match-up
- C.887. Summoning the Guild Army
- C.886. Cipher Flight’s Guild Army
- C.885. Spectacular Explosion
- C.884. Open Field Battle
- C.883. Jack’s Declaration of Battle
- C.882. Anticipation For a Battle
- C.881. The Enemies Arrived
- C.880. Joining the Marching Army
- C.879. Chasing the Marching Army
- C.878. Third Phase
- C.877. Becoming Angusticlavian
- C.876. Bonus Challenge Points
- C.875. Improved Damage and Defense
- C.874. Fusing Spells
- C.873. New Spells
- C.872. Honorary Magi
- C.871. Ghost Form
- C.870. Arrangement of the Turtle Army
- C.869. The Real Plan
- C.868. War Planning
- C.867. General of the Third Army
- C.866. Invasions
- C.865. Callan’s Gifts
- C.864. Council of Virtus’ Legacy
- C.863. The Luck Stat
- C.862. Divine Heritage
- C.861. Successors to the Council of Virtus
- C.860. Ancestors of the divine factions
- C.859. Third Battle Against Master
- C.12 - . Cat And Mouse Through The House
- C.11 - . Kiting Strategy
- C.10 - . Power Of An Elite
- C.9 - . First Encounter With An Elite
- C.8 - . Another Player
- C.7 - . Second Day
- C.6 - . Skeleton Thug
- C.5 - . Skill Practice
- C.4 - . Second Class
- C.3 - . Second Soul Remnant
- C.2 - . First Combat
- C.1 - . Second World Beta Test
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