Sorry, But I Never Rely On Luck When Playing Cards
Chapter 1208 - 470: Twin Dragons of Mountain and Sea, S Level_2
Then, its first special mechanism is the Variant Berserk Card.
The skill release shifts from consuming Health Points to consuming the Maximum Life Value.
Moreover, it can neither Attack, Defense, nor Standstill, which means it can only release skills each round, unless it’s under strong control from the opponent.
Such a mechanism results in no room for error.
It comes into play to make a significant impact, and then it exits.
Its usage is essentially to act as a first row card,
or possibly the next line card revealed in the second round.
Its second special mechanism is that it can deduct the score limit of the enemy.
This is an almost purely PVP skill effect.
With a 200 point limit on Health Points, it could theoretically execute Greed five times, deducting 20 points from the opponent’s score.
In a 9+1 card game, around seven rounds is typically considered the mid-game.
At this time, the King Card is still unrevealed.
If 20 points get deducted in advance, then the King Card might just be rendered useless.
Ree Shil tested it on the spot and indeed, the skill was indescribably powerful.
He thought the skill was ambiguous because it seemed like an out-of-game effect.
To put it specifically, if the opponent’s predetermined King Card is worth 30 points, and the total of the regular cards is 270 points.
With all the regular cards revealed, Gluttonous Dragon deducts 20 points from the opponent’s score limit.
Then the opponent’s predetermined King Card won’t be able to come into play.
At this point, the opponent would need to pull out a Substitute Card from their replacement deck, one that doesn’t exceed 10 points.
Only a Substitute Card that doesn’t exceed 10 points can make it onto the field.
But there is a limited number of Substitute Cards, and it’s entirely possible that the opponent might not have a 10 point card in their replacement deck.
In such cases, the opponent would be directly defeated.
That is, "all regular cards revealed" + "insufficient score" + "no King Card to replace" results in an immediate loss for the opponent.
And don’t forget, it’s not just about deducting points.
While deducting points, it can still deliver a 30 point DPS, which is also quite valuable.
To counter this card, or rather to deal with it, the best method is focusing fire, no other way around.
If it’s placed in the next line or last row, then use Penetration or Full Penetration, and prioritize focusing fire on that column.
From this perspective, it also possesses tactical value in attracting enemy fire.
This sort of plain but strong card has its own system.
It doesn’t need any complementary cards to be paired with; it can perfectly utilize its role on its own.
Therefore, it can be compatible with other tactical card decks without seeming out of place.
"This card is certainly magical."
Ree Shil held the Gluttonous Dragon in his hand.
Since it’s an S-rank card, certainly a trial of S-rank temporary Fusion would be needed.
Gluttonous Dragon should be the legendary Taotie, known for its endless devouring.
With such an appetite, it should be able to devour other S-rank cards and temporarily fuse into something good.
However, the result was disappointing.
Gluttonous Dragon + Kung Fu Sheep God = Gluttonous Dragon
Gluttonous Dragon + Spirit Master = Gluttonous Dragon
Gluttonous Dragon + Beginning Stick = Beginning Stick
Gluttonous Dragon + Soul Dragon = Gluttonous Dragon
This card was unprecedented, having no compatibility with any other S-rank cards.
As soon as it’s fused temporarily with any card, the appearance to the card face, they remained the Gluttonous Dragon.
Except for a few traitors in the mix.
"It seems it can really devour; the other cards were all swallowed by it."
In regard to this, Ree Shil felt both understanding and helpless.
Having acquired an S-rank card, he already thought this round was well worth it.
Remember, the last time he obtained a reward of the same level was through an internal fight in the Lan-Lan Battle Zone.
At that time, he had won an S-rank material card, and he still had to do a mission himself.
Now, not only was he given a finished card, but he also received so many A-rank cards as a bonus. How could he not be ecstatic?
Yet Ree Shil didn’t know that the surprises of the day weren’t over yet.
Because at this moment, there were two cards left inside the metal box.
This second-to-last card... it also burst forth with a dazzling array of colors!
When the light converged, a long yellow figure surged out of the card face.
Roar!!!
Soon, Ree Shil had a full view of the behemoth.
This is a winged Yellow Dragon.
Although it has wings, it’s not that type of fat-bellied Western dragon seen with Spirit Masters, but rather, it possesses the form of an Eastern Dragon.
The Yellow Dragon hovered mid-air, looking down from above.
Even though Ree Shil knew it wasn’t truly real, when his eyes met the dragon’s, he still felt the domineering presence as if it looked down upon the world.
You should know that he had already seen quite a few S-rank cards, but the aura of what clearly was a downsized long dragon was uncommonly powerful.
Then he looked at its card face.
[Response Dragon]
Wisdom, 0 points, S
Attack 0, 100/100, 4/4
[Drawing River - 2 Point Energy]: Response Dragon turns one row of the opponent’s card grid into its own card grid.
[Water of Life - 2 Point Energy]: Response Dragon allows all dragon cards on the field to recover 1 point of energy.
[Hidden Wasteland - 2 Point Energy]: Response Dragon makes itself unable to be targeted this round.
[Dragon Pattern - 2 Point Energy]: Response Dragon grants 10 points of Encouragement to one dragon card on the field for this game.
[Haughty Glance - 2 Point Energy]: Response Dragon chooses one Reveal Card target to turn it back into a Covered Card state.
(Note: Special thanks to designer "Ethan Collins" for providing the concept.)
"Wow, this card has really powerful functionalities."
Ree Shil originally thought with such a presence, it must be another S-rank Dragon card with max DPS.
Turns out, it’s on a completely different path.
A Wisdom Card with five active skills, such an occurrence is truly unprecedented.
And each one of its skills has its own individual effect.
The mechanism of [Drawing River] is quite special, what could be the significance of turning an opponent’s card grid into one’s own?
Really speaking, Ree Shil still couldn’t grasp its purpose. 𝚏𝕣𝐞𝗲𝐰𝕖𝐛𝐧𝕠𝕧𝚎𝚕.𝐜𝚘𝗺
His first thought was the plundering of Scene Card effects.
But upon deeper thought, it seemed unrelated.
Because, for instance, cards like [Crow-man] or [Flying Sword Immortal] could still benefit from [Martial Woods]’s [First Aid] effect even if they entered the card grid territory of someone else.
Therefore, the specific use of this first skill is baffling.
Perhaps in those multi-wave monster PVE card games, it could directly reduce the appearance of a row of Monster Cards.
The skill [Water of Life] is self-explanatory.
Giving all dragon cards additional energy is indeed a very useful skill.
And if [Response Dragon] uses it, it’s like spending 2 points to recover 1 point.
Using this skill alone, it can act four times.
Recovering 4 points of energy, Ree Shil’s hand could do great things with the dragon cards he had.
For example, [Spirit Master] only needs 4 points to spray the entire field.
If it also attacks and recovers energy, and [Response Dragon] uses [Water of Life] at the same time, then it would only take two rounds to unleash a 4-point energy-cost [Red Lotus Roar].
[Hidden Wasteland] is even more awesome than [Ethan Collins]’s [Sky City Scheme].
It can be actively released, allowing for continuous use over two rounds when at full energy.
This means within two rounds, [Response Dragon] would not be selected for attack.
It’s virtually equivalent to being invincible for two rounds, which could also be seen as a form of damage mitigation from one angle.
[Dragon Pattern] looks fairly subtle, but it’s important to note that it permanently adds 10 Encouragement points for the game.
Permanently adding 10 points of attack power for the round is definitely a good trade.
Unfortunately, its target must be a dragon card.
Currently, the dragon cards in Ree Shil’s hand don’t have any that could truly enjoy this benefit.
While [Soul Dragon] is a Multi-Segment Attack card, its skill damage isn’t related to its own attack power, only to the amount of energy it has.
The final skill, [Haughty Glance], is quite interesting.
Firstly, it could be used as a semi-control.
This covering of a card takes effect in Round 6.
If used consecutively twice, then it’s akin to leading against the opponent, revealing two more cards than them.
Additionally, it can be used on one’s own cards.
By exploiting this, two things could be achieved.
One, like the card [Overlord Below] just mentioned.
If it’s covered again, it could retrigger the Reveal Card effect.
Two, it’s when one feels that one of their Revealed Cards is countered.
Then just cover it up and, during the Replacement Phase, switch it with another more suitable card.
Of course, covering one’s own card would waste an opportunity to reveal a card, so it would need to be used with caution.
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