Sorry, But I Never Rely On Luck When Playing Cards
Chapter 1212 - 472: Heavenly Tribulation Situation_2
Or there was another method, moving the corpse.
Firstly, there is a special mechanism in this world.
That is, when a card player or character dies, they don’t actually perish but become a soul instead.
As a soul, there are two options.
One is to resurrect at their resurrection binding point, and the other is for the soul to travel back to where it perished to "pick up the body" and resurrect.
As long as one continuously uses the latter method, theoretically, they can always reach their destination.
However, after numerous personal trials, Ree Shil discovered that he had thought too much.
This world does not have that many BUFFs to exploit.
Inside the King’s Tomb, there are powerful traps and monsters that instantly kill characters who are not at the required level.
Moreover, some traps are instantly triggered, while some monsters guard the corpses.
Trying to get closer to the destination by continuously picking up the corpse to resurrect is extremely difficult.
Because if you resurrect on the spot, you will be instantly killed, not even able to take a single step forward.
But his talent, [Multiple Lives], played a key role at this moment.
Depending on the 1% chance of blocking fatal damage provided by [Multiple Lives], Ree Shil could proceed smoothly.
After all, if it didn’t trigger, there was no issue; he would just run the soul again.
Using this method, he spent a month stumbling along and finally arrived at his destination.
In real-time, it was merely 10 days.
This duration was much shorter than what he had imagined.
But the ultimate problem was how to get the [Primordial Fairy Pill] into his hands.
When initially faced with this issue, Ree Shil realized his oversight.
It turned out that the greatest difficulty might not be getting the item, but how to take it with him.
He wasn’t Andrew Hill, with no spare carrying capacity to bring items out of the Instance and convert them into cards.
Yet Ree Shil had come all this way, and had even taken the pill, no bigger than a grape, into his hand.
If he couldn’t take it with him now, it would be too much of a pity.
In the end, he decided to try it, strip off all his clothes and swallow the pill.
Unexpectedly, it actually worked, and he was able to bring it out with him.
"Lucky as hell."
With the [Primordial Fairy Pill] Material Card in hand, Ree Shil was filled with emotion.
Without saying more, he previewed to make sure everything was correct, then slapped it together with [Higan Fairy].
Hum!
Along with a glow overflowing between his palms, the card was formed.
"Now that’s done, what remains is the advancement task."
Ree Shil had previewed it before. The last step to obtaining [Other Shore Fairy King] was the S-level Advancement Task.
[S-rank Task: "Crossing the Tribulation"]
["There are countless immortals in heaven, but the Fairy Kings are few and far between."]
["To gain recognition from the Great Path, one must survive the trial of Heavenly Tribulation."]
["Win a Heaven’s Trial Card Game, and complete the task."]
["0/1"]
The task is quite straightforward, which is to go through a card game called [Heaven’s Trial].
However, as straightforward as it is, Ree Shil knew such a task could not possibly be simple.
As an S-level Advancement Task, the difficulty of the card game would undoubtedly be unimaginably high.
It would be up to his talents to see how much difficulty they can reduce.
He pulled up the card game directly. Judging by the specifications of the card table, it was a fairly standard 9+1 PVE Card Game.
The layout for the monster cards on the opposite side was also 9+1, and it even had a headline of 0/999.
"Wow, so this is a wave-based game, and there are 999 waves at that."
Ree Shil had encountered this type of game in The Path of the Seven Series.
In the competitions some time ago, there were similar card games as well.
In such card games, after clearing a wave of monsters, it will automatically proceed to the next one.
If one has lost Health or cards, it cannot be recovered.
The various states of the card deck, and even the negative effects received, will carry over from one wave to the next.
"So there are several types of cards that must be taken."
Firstly, the Purification Card.
Because some monsters give negative effects that might last for the entire game. 𝕗𝐫𝚎𝗲𝘄𝐞𝕓𝐧𝕠𝘃𝕖𝐥.𝐜𝚘𝚖
Therefore, [Purification] is particularly important in this type of Card Game.
Ree Shil doesn’t have many Purification Cards in hand.
The few that could match the strength of the main force were only "Sect Leader Frog" and "Golden Arhats."
"Sect Leader Frog’s" entry was not well suited for this occasion.
"Sinful Pleasure - Passive": When there is a friendly card leaving the field, Sect Leader Frog recovers 1 point of energy.
"Sect Leader’s Entrance - Passive": When the last regular card on the friendly side is revealed, Sect Leader Frog is revealed at the same time.
Neither fitted this card game.
In a wave-based game, if your own cards exit the game early, there’s no point in playing.
In PVE Card Games, self-revealing entries are of no use.
So he chose "Golden Arhats."
"Golden Arhats"
Breaking Force, 30 points, A
Attack 30, 100/100, 0/4
"Buddha’s Mercy - Passive": Golden Arhats’ attacks are converted into equal amounts of [Healing]
"Golden Body - Passive": When Golden Arhats are fully charged, Attack Power +10
"Zen Mind, Pure Intent - Passive": Golden Arhats’ attacks carry [Purification] effects
"Arhat’s Chaotic Strikes - 3 Energy Points": Golden Arhats select 2 different targets to attack
Costless [Purification] is superior to "Sect Leader Frog."
And "Golden Arhats" also has costless perpetual healing.
This PVE Game is without a Scene Card, so "Martial Woods" cannot be used.
Ree Shil felt that 1 perpetual healing card was not enough, so he added another "Peach Blossom Jade Deer."
For the first row cards, he placed "False Saint," "Weapon Master," and "Crystal Dragon Queen."
"False Saint" can self-resurrect, which is also a kind of endless endurance stream.
"Weapon Master" needs no introduction, with limited damage being more useful in PVE Card Games than PVP, because the PVE monster cards’ panel really is just monsters.
"Crystal Dragon Queen" has a considerable amount of health, and it is also a Dragon card.
Next line card, "Peach Blossom Jade Deer," "Golden Arhats," "Dragon Flag Master."
Two endurance cards and one strong auxiliary card can preserve the endurance of one’s lineup.
End row card, "Sheep Primordial God," "Ying Dragon," "Higan Fairy."
"Kung Fu Sheep God" + "Beginning Stick" a temporarily combined card, can have a universal tag.
Which means it counts as a Dragon card as well.
Thus, Dragon cards can enjoy "Ying Dragon’s" skill, "Dragon Pattern."
"Dragon Pattern - 2 Energy Points": Ying Dragon grants 10 points of [Encouragement] to a Dragon card in the field for this game.
Then "Ying Dragon’s" endurance is also good; it can repeatedly cover and reveal itself to obtain inexhaustible power.
It’s like having infinite energy and can continually use "Dragon Pattern."
There are 5 Dragon cards in total in this card deck.
Given enough preparation time, Ree Shil’s card deck will gain a total of 50 Attack Power, which is quite a significant enhancement.
When necessary, "Ying Dragon" can also use "Hidden Wasteland" to act as an Outer Card, preventing the opponent from targeting it.
"Other Shore Fairy" is included because both "Crystal Dragon Queen" and "Peach Blossom Jade Deer" have some summoning capabilities.
"Peach Scent - Passive": When Peach Blossom Jade Deer causes a recovery effect that does not overflow, it can summon a "Little Peach Demon" at the target’s adjacent position.
"Crystal Roar - 3 Energy Points": Crystal Dragon Queen summons a "Crystal Pieces" on an empty card position.
They can both help "Other Shore Fairy" charge.
Originally "Climbing Dragon" is a Withered card, which charges more easily.
And it also has infinite growth potential, slowly becoming bigger over time.
But in this kind of card game, its growth skill is ineffective.
Because the opposing monster cards will arrive compulsorily, and if "Climbing Dragon" occupies their card grid, it will be forced to exit, losing a card directly.
The same logic applies to "Three-legged Golden Crow," which is also a Withered card.
Furthermore, "Other Shore Fairy’s" appearance is a mandatory requirement of the mission.
Because this is its Heaven’s Trial Card Game, it must be played.
The final King Card that Ree Shil placed was "Soul Dragon."
This card is also a king in PVE Card Games.
There are 5 Dragon cards on the field in total.
Removing "Dragon Flag Master," which has no energy, and "Soul Dragon" itself, it still has the energy of "Crystal Dragon Queen," "Sheep Primordial God," and "Ying Dragon"—3 cards it can draw from.
Which means under ideal conditions, it can deal 13 points of Damage for 1 point of energy, 3 more than the base of 10 points.
Then there are two perpetual healing cards to take care of it, speeding up the charging process.
One shot, and many monster cards cannot withstand it.
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