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Soul of the Warrior
In a world where Classes, Stats, and Levels are the everyday norm, Reivyn has a secret.He was unusually aware of his surroundings from an incredibly early age, and Skills and Stats were acquired easily. He was just the son of an ordinary village family, and nothing appeared out of the ordinary on the surface. But below the surface, dreams of another life help shape his mentality and growth. Why does he have some remembrance of a past life, and what is his purpose in this new one?"Soul of the Warrior" is what I call a Semi-Isekai LitRPG. I say "semi," because Reivyn's past life is remembered like a dream, and very incomplete. It is still Isekai, though, as he remembers enough that it directly shapes his personality and his sense of self.The System that governs the world of "Soul of the Warrior" is a combination of modified versions from Selkie's "Beneath the Dragoneye Moons" and Kosnik4's "Magic Smithing." I have changed enough of these Systems and combined them in a way that is unique that I'm mostly sure it's fine, but I still have requested permission to use these ideas. They have both graciously granted me permission.Winner of the April Writathon Challenge.
- C.289: Another Dungeon Down
- C.288: Stone Cold
- C.287: Sticky Situation
- C.286: Expedite the Expedition
- C.285: Twists and Turns
- C.284: Bloody Thorns
- C.283: Eve of Adventure
- C.282: Bloodline Expansion
- C.281: The Local Economy
- C.280: Just Like Anywhere Else
- C.279: Rolling Along
- C.278: First Contact
- C.277: Portal Extreme-ity
- C.276: Unexpectedly Unexpected
- C.275: Lines in the Stone
- C.274: Stepping Into the Unknown
- C.273: Ancestral Wisdom
- C.272: Diary
- C.271: Soulful Insight
- C.270: Sudden Shift
- C.269: A Leisurely Day
- C.268: Dragon Slayer
- C.267: Visions of Elsewhere
- C.266: Divine Intervention
- C.265: Dread
- C.264: Hazy Reflections
- C.263: Victory?
- C.262: Terrifying Dungeon
- C.261: Prepping for the Dungeon Runs
- C.260: Engaging Speech
- C.259: Pass in Review
- C.258: Organizing
- C.257: Mapping the Future
- C.256: Combat Carving
- C.255: Engaging Conversation
- C.254: Second Fiddle
- C.253: Too Good to be True
- C.252: The Paintocalypse
- C.251: Super Secret
- C.250: Prodigy
- C.249: Familial Love
- C.248: Convicted
- C.247: Convictions
- C.246: Five Star Accomodations
- C.245: Home Sweet Home
- C.244: Headed Home
- C.243: Interlude: Prince of Darkness
- C.242: Shoring Up
- C.241: Breathless
- C.240: Here Be Monsters
- C.239: Implications
- C.238: Spoiled
- C.237: Siren’s Song
- C.236: Water Maze
- C.235: Clammy
- C.234: Whiplash
- C.233: Week in Review
- C.232: Amphibious Training
- C.231: Armed in Arm
- C.230: Beach Party
- C.229: Not Ready
- C.228: Tropical Vacation
- C.227: The Eye
- C.226: Lateral Move
- C.225: Snapped Under Pressure
- C.224: Cat and Mouse
- C.223: Give Some Space
- C.222: Double Time
- C.221: Together Again
- C.220: Changing of the Guard
- C.219: Follow the Rules
- C.218: Round 2
- C.217: Plans
- C.216: More Questions
- C.215: Interlude: Drawing Near
- C.214: Perfect Foundation
- C.213: Whetstone
- C.212: Dark Truths
- C.211: Shadows of the Past
- C.210: Comprehensive Analysis
- C.209: Interlude: Breath of the Realm
- C.208: Advancing in a Different Direction
- C.207: Battle at the Bridge
- C.206: Hurry Up and Wait
- C.205: Leading the Charge
- C.204: Sanguine Duel
- C.203: Bloody Battle
- C.202: Zero
- C.11: Advancing
- C.10: Regular Guy
- C.9: Rabble Rabble
- C.8: Classical Accident
- C.7: The Struggle is Real
- C.6: Adventure!
- C.5: A Swing and a Miss
- C.4: Step by Step
- C.3: Down with the System
- C.2: A Normal Family
- C.1: Awakening
- Prologue - Dreams in the Void