The Darkness System: Rise of the Broken Sovereign

Chapter 69: Pills

Translate to
Chapter 69: Chapter 69: Pills

Kael pushed through the entrance of the Weapon Hall and found himself in a vast space—vaulted ceilings, weapon racks stretching toward the horizon, the constant shing of metal being drawn, tested, returned. Students crowded the aisles, all of them carrying the same metal tags he had.

He’d expected chaos. Instead, the hall operated with mechanical efficiency. Students approached specific sections based on their tag color, selected from predetermined options based on their reward tier, and registered their choices at the reception desk near the exit.

He moved through the Tier 3 section with practiced ease. His Essence Trace wasn’t active—the ability was useful but draining, and he didn’t need it here. Instead, he relied on touch and instinct, running his fingers along weapon shafts, testing grips, feeling for balance.

His daggers were fine. Tier 3 shadow-steel, matched pair, still sharp despite everything he’d put them through. He felt no need to replace them.

The bow was different.

His old compact shadow-steel bow had been Tier 4—serviceable, reliable, but clearly outclassed by the opponents he’d been facing. If he was going to keep fighting above his weight class, he needed equipment that could keep up.

The Tier 3 bows occupied a dedicated alcove—dozens of options, each tagged with specifications that Kael scanned without really reading. Length, draw weight, mana conductivity, special properties. The numbers blurred together until his hand landed on something that felt right.

Midnight wood frame—dark as ink, smooth as silk, warm to the touch despite the chill of the hall. The string was woven from some manner of beast tendon, faintly luminescent, humming with contained tension. No special properties listed beyond standard Tier 3 enhancements—fifty percent mana conductivity, self-repairing minor damage, enhanced durability.

But the balance.

Kael drew it experimentally—not fully, just enough to feel the tension curve. The weight distributed evenly across his grip, the pull smooth from start to finish, no jarring points or weak spots.

"This one."

He carried it to the reception desk—a long counter staffed by three women, each dealing with a line of students. Kael chose the shortest queue and waited.

Two minutes later.

The receptionist looked up.

"Reward collection?"

Kael set the bow and his tag on the counter.

"Weapon Hall tag. Tier 3 selection."

She scanned the tag with a small device. Her eyebrows rose slightly—probably noting the Heaven Grade technique tag also registered to his ID.

"Tier 3 Shadow-Strike Bow. Standard enchantments. Registered to Kael Vorn, Gold Class, Sector 3." She stamped a form and slid it across the counter. "Sign here. The bow is now bound to your mana signature. No one else can use it without your explicit permission."

Kael signed. The bow hummed once as the binding took hold—a faint warmth spreading from the grip into his palm.

"Next."

He walked out.

The Alchemy Hall was a different beast entirely.

Where the Weapon Hall was orderly, the Alchemy Hall was chaotic. Glass domes dotted the ceiling, letting in Orion’s triple sunlight. The air was thick with competing smells—herbs, minerals, something burning, something that smelled suspiciously like rotten eggs. Students clustered around workstations, some mixing ingredients, some watching instructors, some simply taking notes.

Kael slipped in through a side entrance and positioned himself at the back.

An alchemist stood at the front of the room—middle-aged man with soot-stained fingers and a leather apron that had seen better decades. Behind him, a cauldron bubbled with something that shifted colors every three seconds.

"Alchemy," the man said, voice carrying despite the ambient noise, "is not cultivation. It does not require talent in the traditional sense. What it requires is precision. A cultivator can overflow a technique with raw power and still achieve results. An alchemist who miscounts by a single grain of powder produces poison instead of medicine."

He gestured to a display board behind him—charts, diagrams, categories.

"Pills fall into five functional categories. Memorize them."

The board lit up.

Qi & Energy Gathering: Pills designed to rapidly increase cultivation speed or restore depleted mana during combat. Energy Recovery Pills, Qi Gathering Pills, Mana Restoration variants. The bread and butter of any alchemist’s repertoire.

Foundation & Breakthrough: Specifically designed to assist cultivators in advancing to the next major realm. Foundation Building Pills, Core Condensation Pills, Nascent Soul Breakthrough aids. These ones are expensive and highly regulated.

Body Tempering: Strengthens physical attributes—bones, meridians, muscles, skin. Marrow Cleansing Pills, Bone Forging Pills, Flesh Refinement Elixirs. Essential for body cultivators. Less common for standard cultivators.

Healing & Recovery: Internal injuries, blood vitality restoration, detoxification. Qi and Blood Pills, Detoxification Pills, Wound Closure Elixirs. Always in demand. Always expensive.

Utility & Auxiliary: Temporary buffs that don’t fit other categories. Breath Concealing Pills for stealth, Beauty Preserving Pills for vanity, Fasting Pills that eliminate the need for food. Niche markets, but profitable.

The alchemist moved to a second display.

"Grading. Pay attention. This is where alchemists separate themselves."

Purity Tiers: Low Grade: High impurities—around eighty percent. Cheap to produce, dangerous to overuse. Impurities accumulate in the body as "pill poison," creating cultivation bottlenecks that can take years to clear. That’s why taking pills to breakthrough is not generally advised most of the time.

Middle/High Grade: Standard quality. Impurities reduced to twenty to forty percent. What most elite cultivators use. They are reliable and safe in moderation.

Supreme/Perfect Grade: Zero to one percent impurities. These pills glow with "Pill Veins" or "Pill Clouds"—visible signs of perfect energy integration. Maximum effect with zero side effects. Extraordinarily rare and super expensive.

"The difference between a Low Grade pill and a Perfect Grade pill of the same type," the alchemist said, "is not fifty percent better. It is five hundred percent better. A Low Grade Foundation Pill might give you a thirty percent chance of breaking through. A Perfect Grade Foundation Pill gives you a ninety percent chance. Same ingredients. Same recipe. Different execution."

He let that sink in.

"Alchemist ranks correspond to pill tiers. Tier One alchemists can produce Tier One pills. Tier Two, Tier Two. And so on." He reached into his apron and produced a small badge—bronze, engraved with a cauldron and the number five.

"I am a Tier Five alchemist."

Murmurs rippled through the students.

Tier Five. That meant he could produce pills that affected Foundation Establishment cultivators—significant resources that would sell for thousands of credits on the open market.

A student raised her hand. "What about Tier Nine alchemists?"

The alchemist’s expression flickered.

"There are no known Tier Nine alchemists."

Silence.

"Tier Eight exists. Two of them, to my knowledge. Both ancient and reclusive. Tier Nine..." He shook his head. "Theoretically possible. The recipes exist in fragments. But no living person has achieved it. Some scholars believe it requires comprehension of laws that don’t exist anymore—knowledge lost when the old world died."

He moved on.

"Based on overall power, pills are also graded by type."

Mortal Grade: Common pills found in the secular world. Basic healing, mild energy restoration. Worthless to anyone past Core Formation.

Earth/Sky Grade: Standard sect-level resources. What most academies and families distribute. Effective through Foundation Establishment.

Heaven/King/Emperor Grade: Rare pills fought over in auctions or discovered in ancient ruins. Can affect Spirit Soul cultivators and above. A single Emperor Grade pill has started wars.

Immortal/Divine Grade: Mythical. Legends speak of pills that can restore the dead, grant instant ascension, or rewrite a cultivator’s fundamental nature. Whether any still exist is debatable.

Kael absorbed the information quietly.

Alchemy was deeper than he’d realized. Miss Maren at the Vorn estate had given him the basics—pill grades, common herbs, simple brewing techniques. But she hadn’t gone into the why of it all. The precision. The purity mechanics. The vast gap between a mediocre alchemist and a true master.

He filed it away for later.

For now, he had pills to collect.

The alchemy reception was smaller than the weapon hall with a single desk, a single clerk, a line of five students waiting ahead of him.

Kael waited for his turn.

When his turn came, he set his tag on the counter.

"Alchemy Hall tag. Tier 3 pills."

The clerk—a bored young man with ink-stained fingers—scanned the tag and pulled up a limited menu.

"Tier 3 pill selection. Two pills as specified by your reward tier." He gestured to a holographic display. "Available options include standard healing pills, mana restoration pills, qi gathering pills, and body tempering pills. No breakthrough pills at Tier 3. Those require Tier 4 minimum certification."

Kael scanned the list.

Healing pills were useful but not urgent—his Void Body Refinement handled most injuries quickly enough. Mana restoration pills were valuable but could be purchased with credits if necessary. Qi gathering pills would help with cultivation speed, but his Transcendent Core already processed mana faster than standard methods could enhance.

Body tempering pills.

His Void Body Refinement sat at Tier 3 Early. Twelve percent to Tier 3 Mid. The refinement process was brutal—microscopic restructuring of bone density, muscle fiber optimization, meridian reinforcement. It required time, pain, and resources.

Body tempering pills would accelerate the process.

"Tyrant Body Pills," Kael said.

The clerk raised an eyebrow. "Both selections?"

"Both."

"Tyrant Body Pills are designed for body cultivators. They strengthen bone density and muscle fiber by approximately five percent per dose. Side effects include intense physical pain during absorption and temporary weakness for six to twelve hours afterward." He pulled two small vials from a cabinet behind him—dark amber liquid, faintly luminescent. "Are you sure?"

"Yes."

The clerk shrugged and set the vials on the counter.

"Sign."

Kael signed.

The vials disappeared into his storage ring—safe, secure, waiting for when he was ready to scream.

"Next."

Kael walked out of the Alchemy Hall into Orion’s triple sunlight.

How did this chapter make you feel?

One tap helps us surface trending chapters and recommend titles you'll actually enjoy — your vote shapes You may also like.