This Is Not a Bug but a Game Feature

Chapter 494 - 300: Master Writer Abab (Part 2)

This Is Not a Bug but a Game Feature

Chapter 494 - 300: Master Writer Abab (Part 2)

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Chapter 494: Chapter 300: Master Writer Abab (Part 2)

"Dogs can’t be brought on the bus!"

"This is a guide dog!"

"I don’t care what kind of dog it is, the company’s policy is no dogs on the bus..."

It was terrible, the bus refused Peter, and he thought the task had failed, but unexpectedly, there was a turn of events.

A passing kind-hearted driver offered to take Abab and the guide dog to their destination for free.

With this, the newbie guide task was half complete, and next, he just needed to talk to his dad to unlock the follow-up plot.

Abab’s dad is a construction worker, busy building a stadium. Abab approached him, intending to tell his dad that he also wanted to work and earn money to ease the family’s burden.

But this wish was predictably denied.

Abab’s dad seriously stated that no company or institution wants to hire someone like Abab because he not only doesn’t create value but is a burden!

"Oh shit!"

Peter cursed, "Even if you’re my old man, you can’t talk about me like that, right? How can you be sure I’m useless without even giving it a try?"

Screw you, old man!

His father’s rejection and the label of "burden" deeply hurt Abab, but he didn’t give up and decided to prove him wrong.

How to prove it?

Of course, by going to the job market to find a job, to prove he can support himself!

"That’s right, find a job!"

Peter admired the protagonist Abab’s character, believing that this is the demeanor an inspirational protagonist should have.

But what he never expected was that the so-called "job search" plot was actually a trap deliberately set by the game’s creators.

Abab tried to prove himself, only to end up destined for failure, leading to depression and a cycle of self-abandonment.

"No, I can’t take it anymore."

After playing for about two hours, Peter removed his headphones with a heavy heart, taking a deep breath as he looked out at the sky.

It was too suffocating, too oppressive.

"Abab’s True Story" is unlike any game he’s played before; the whole atmosphere is too depressing and stifling.

When playing the game, if you put yourself into the perspective of the protagonist Abab, it easily leaves you speechless with frustration.

Just as it happens, a colleague also stopped playing.

"Tony, how’s the progress?"

"Couldn’t find a suitable job, not even the restaurant would hire me to wash dishes because I’m too slow and have mobility issues. What about you?"

"Same here..."

Upon hearing colleague Tony’s progress also stuck at the job search segment, Peter couldn’t help but complain, "I can’t understand why this game is so difficult?"

Had it not been for work, Peter would’ve been persuaded to quit at the newbie guide level.

He didn’t understand why "Abab’s True Story" was made to be so off-putting, wasn’t this indirectly raising the bar for players?

Surely there are very few players with the patience to continue.

So... why?

When a game is made, who would dislike having too many players? Why make it so difficult, designing each level to somehow discourage players?

"This reminds me of the game ’Getting Over It with Bennett Foddy’!"

Tony raised an eyebrow: "The same high difficulty, the same strong sense of frustration, the difference is, at least that game gives players an incentive to continue, since everyone wants to see what’s at the end."

"But in this game, sorry! I also don’t know what the reason is to keep playing, the protagonist can’t accomplish anything..."

"If you put it that way, I actually have a must-play reason!"

Peter suddenly thought of something, musing to himself, "Everyone around him, including his parents and friends, say Abab isn’t capable. I don’t believe it, I want to see the day he succeeds."

This is his reason to keep playing.

Exactly!

The game atmosphere is indeed oppressive, it feels suffocating to play, plus you can’t see anything, which heavily affects the gaming experience.

But... despite everything, he still desperately wants to know what Abab will achieve in the end, what heights he will reach!

This aspect is certainly captivating.

The game’s immersion is so strong, you easily get engrossed in Abab’s perspective, experiencing everything he’s been through.

This sense of immersion is also an important reason why Peter keeps playing.

Because he eagerly anticipates the upcoming turnaround, also eagerly anticipates the day Abab defies fate and changes everyone’s perception.

So what if you can’t see?

Who says that a blind Abab can’t accomplish great things in the end? Hey, today I refuse to believe that nonsense, I’ll achieve something no matter what!

A strange sense of competitiveness pushes Peter back to the computer.

The game continues...

Although Abab’s job search gets nowhere, Peter has already figured out the way to break through. Since Abab can’t find normal work, he might as well try something unconventional.

For example, writing?

Blind Abab officially begins his writing career, becoming a freelance writer. With Peter’s relentless efforts, the tragic literature "My Youth Has No Love, Only Tears" is successfully published. 𝚏𝐫𝚎𝗲𝕨𝐞𝐛𝕟𝚘𝐯𝚎𝗹.𝕔𝐨𝗺

Then, the book failed to sell!

The road to success isn’t smooth sailing, but Peter doesn’t give up, continuing to strive toward becoming a "great writer."

However, Abab’s writing journey is too rocky, previously noticed by publishers was just an accident, and due to poor performance, publishers soon gave up on Abab.

Abab’s new book is written only to be rejected by all major publishers, with some editors bluntly saying it’s at the "primary school essay" level.

Forced by circumstances, Peter has to change tactics, making Abab start writing about other things, at least not putting all eggs in one basket.

Tragic literature didn’t work, he can’t write popular novels, so Abab started writing "She Escapes, He Chases: Hide-and-Seek Game of the Tyrant’s Dainty Wife."

Yippee, he finally succeeded this time!

Just like the saying, ’there’s always light at the end of the tunnel,’ even at his most desperate, when the game is on the verge of a dead-end save, Peter reverses the situation, finding Abab the most suitable development direction.

Though this direction is a bit abstract, just look if the book’s published and selling or not!

First print run of fifty thousand copies, reprint of one hundred thousand, another reprint... Abab’s first work after switching paths became a huge success, bringing in money and huge fame.

"Phew! Thought the game was so difficult, turns out it’s just this?"

Glancing at the time, Peter scorned, suddenly he realized only five hours had passed, the gameplay was so short, previously he thought the game was huge.

Now it seems, it’s not that big!

A game you can clear in five hours can’t be that big? For a veteran game editor like him, it’s incredibly easy!

With Abab achieving tremendous success in his career, love also sails smoothly, quickly getting married to a "soulmate" of a girl.

Peter originally thought "Abab’s True Story" should end here.

After all, isn’t this kind of ending the common Happy end conclusion used in film plots? Continue to show us, what’s there to show?

Surely it’s not the main character Abab’s story finished, and now it’s going to show Abab’s son’s story? That’s too ridiculous!

Clearly!

Peter’s prediction of the game’s plot turn was inaccurate because he misjudged one thing, that the game isn’t just five hours, more like tripled.

After getting married, Abab soon encountered a huge setback, the wife he just brought home turns out to be a villain, taking all his money and disappearing.

Abab not only returns to square one but also owes a significant debt of millions.

Even worse, because of industry competition and market shifts, his "Tyrant’s Dainty Wife literature" is no longer popular, and no readers are willing to pay for it.

"Fuck, fuck!"

Peter, upon reaching this part of the game, couldn’t hold back his anger, directly throwing the controller onto the table, eyes flashing with furious fire.

Not playing anymore, refund!

This broken game is utterly unplayable, whoever wants to play it can play it, but he can’t go on any longer.

Abab’s situation is already miserable, why can’t the plot be a bit gentler on him? Isn’t "Abab’s True Story" better named "The Suffering of Abab"? Isn’t that more appropriate?

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