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War, Blood, Greed and Nuclear Blast
War Never ChangesWars have always been the cause of all misfortunes, and in one world, they finally ended forever. But Kreyn didn't like that. He wanted to fight and conquer, and only when his world collided with another did he have that opportunity.He used nuclear weapons to win, to be recognized by the Global Axis, and to transmigrate to the Great Lands, where he had no boundaries.Only by creating stories - the Eposes, and carrying out triumphs could one reach the top in this world. The actions of one could change the lives of millions, and only the Origins were capable of this.From the ruler of his world to a prisoner in a cell, and taking over a prison. This should only be the first step on Kreyn's path to satisfy his hunger for war.
- C.60: Darkest Light
- C.59: Winner Is Always Right
- C.58: Flaming Star
- C.57: Order
- C.56: Equation of Chances
- C.55: Amulet and Crimson Vortex
- C.54: Black Eyes
- C.53: Dark Fury
- C.52: Ice and Flame
- C.51: Divide and Conquer
- C.50: Burn them!
- C.49: Who is the enemy and who is the friend?
- C.48: Saved by a Hero
- C.47: Create a problem – offer a solution
- C.46: Lost Prison
- C.45: Crimson Hail
- C.44: Warning in the town
- C.43: Deception and a Broken Bridge
- C.42: Burns and Artifacts
- C.41: Flaming Kiss
- C.40: Demon
- C.39: Chain and Flame
- C.38: Weak but smart?
- C.37: Black Lightning
- C.36: Bridge Fall
- C.35: Bad News
- C.34: Strongest Warrior
- C.33: Sacrificial Lamb
- C.32: An Offer You Can’t Refuse
- C.31: Elder and the voice
- C.30: Worm Mines
- C.29: Worm Mines
- C.28: No Deal
- C.27: Dawn and the Guest
- C.26: Nighttime Skirmish
- C.25: Trade Route
- C.24: Secret and Mansion
- C.23: Inner Space
- C.22: Fractal
- C.21: Echo
- C.20: Time
- C.19: Remnant and Core
- C.18: Test of Toughness
- C.17: Boneveil Village and Offer
- C.16: Swamps and Cinder Root
- C.15: Curse and Blessing
- C.14: Record
- C.13: Sacrificial Worm
- C.12: Help from Below
- C.11: Power of the Origin
- C.10: Explosions Are an Art Form
- C.9: Mentor and pickaxe
- C.8: Answer for 50/50
- C.7: Team and Explosives
- C.6: Beginning of the Plan
- C.5: The Great Lands
- C.4: Hydrogen Bomb
- C.3: Dragon vs. Capitalism
- C.2: Epos and Nuclear Blast
- C.1: War Never Changes






















