Who Let Him Play Yugioh? (Re-Upload)
Chapter 1044: Preparing to Depart
"Are you really going to the other world?"
When Kira came out from where Paradox was being held, Mokuba looked at him with some concern.
"Yeah, what that guy said should be true," Kira replied. "If we want to prevent the destruction of both worlds, then from that starting point, his goal should be aligned with ours."
"But even so..."
Mokuba still felt uneasy.
Kira smiled, "There’s nothing to worry about. It’s not my first time, after all. Haven’t I been to other dimensions before?"
"But this time is different," Mokuba shook his head. "Have you forgotten what we talked about before? Even though you said you’ve been to other dimensions, in essence, they were still within our world.
If the world were like a card, all you did before was move from the front to the back of the card. But this time, you’re going to a completely unknown world. You might never find your way back."
"It’ll be fine," Kira interrupted him.
Mokuba was stunned.
Then he saw Kira give him a reassuring smile and say, "I’ve got it under control."
Mokuba: "..."
His concern was understandable. He only knew Paradox came from a completely parallel dimension, but knew nothing about that world at all. No one knew what Kira would encounter over there, what kind of situation it would be—everything was uncertain.
But Kira wasn’t that worried, because he more or less had an idea. From Paradox’s description, it seemed that the dimension he came from was the "main timeline" of Yu-Gi-Oh. Paradox called Kira an anomaly who shouldn’t exist, which probably meant that in the original anime world, there was no such transmigrator as him.
Of course, this was only speculation. Paradox also said that the history of that world had been seriously disrupted, and maybe Kira himself was the source of that anomaly. So, Kira thought he should only use the original plot as a reference and shouldn’t rely on it too much—he had to be prepared for deviations from the canon at any time.
Seeing that Kira had made up his mind, Mokuba didn’t say anything more. He just said, "Alright, I hope you know what you’re doing."
But since Kira said it would be fine, Mokuba did feel somewhat reassured. It was as if Kira’s words had some natural magic to them—when he said there was nothing to worry about, you couldn’t help but believe him.
"By the way... are you bringing that guy along?"
Mokuba looked toward the direction where Paradox was imprisoned.
"Maybe, but not right now. I still have some preparations to do," Kira narrowed his eyes. "You have to stock up on enough ammo before any expedition."
First, he visited the card warehouses of KaibaCorp and Industrial Illusion. Kira made another round, sweeping up every card that might be useful.
Last time, he used an Angel-themed deck against Paradox, and back then, he had already collected more than half of the Angels he needed. With another round of supplementation, another world-championship-level deck was basically completed.
Agent Angels.
One of the core cards was "Archlord Kristya," which Kira had already used before. If there are exactly four Fairy-type monsters in the graveyard, Kristya can be special summoned without tribute, and as long as Kristya is on the field, both sides are locked out of special summoning.
When facing Paradox, Kristya exerted dominating pressure on the Malefic deck. If Paradox hadn’t played the equally broken "Skill Drain," Kristya alone could have swept the Malefic deck. In the Agent Angel’s championship era, mainstream decks like Junk and Blackwing were easily suppressed by Kristya, who was even more powerful in a Synchro-heavy environment.
Kira also added "Master Hyperion," the Agent Boss Monster, and a key attacker in the championship build.
Hyperion can be special summoned from the hand by banishing any "The Agent" monster from your hand, field, or graveyard—the condition is extremely easy. Once per turn, by banishing a LIGHT Fairy from your graveyard, you can destroy any card on the field.
If "The Sanctuary in the Sky" is on the field, this effect increases to twice per turn. With a solid 2700 ATK, it gives the deck explosive finishing power.
He also included the critical Ritual Fairy, "Herald of Perfection," a Level 6 Ritual Monster. By discarding a Fairy from your hand, you can negate and destroy any spell, trap, or monster effect your opponent activates.
A powerful triple-negate, able to counter any effect, and, crucially, it doesn’t have a "once per turn" restriction. Even as an ancient card, it’s still useful in the modern game.
Archlord Kristya locks special summoning, Hyperion blows up cards and boosts aggression, Herald of Perfection negates any effect—these three together offer both lockdown and removal. If you complete this board, your opponent is basically done for.
After that, Kira returned to his lab, checked on the progress of all projects and departments, and grabbed a batch of newly developed cards that he thought might come in handy.
Among the various spin-off series, there was one card worth mentioning—
Zushin the Sleeping Giant.
This card has a big reputation. It first appeared in Yu-Gi-Oh 5DS, where it was called the "equal of the Egyptian Gods," one of the most powerful monsters. But amusingly, despite being a god-class monster, the anime said it wasn’t rare at all; everyone supposedly had at least one copy—just an ordinary card.
But the kicker was, in the anime, no one had ever managed to successfully summon it in duel history.
In the anime, Zushin the Sleeping Giant can’t be normal summoned. Only if you have a Level 1 Normal Monster face-up on your field for over ten turns, you can tribute that monster to special summon Zushin from your hand.
Once summoned, Zushin’s ATK becomes 1000 higher than the ATK of whatever monster it battles, and it can’t be targeted by spells, traps, or monster effects. Any monster that battles it has its effect negated.
The version Kira’s team developed wasn’t exactly the same as the anime, but rather, the TCG implementation.
The real card kept similar summoning requirements but made them much more lenient.
Once per turn, you can reveal a Zushin in your hand to place a counter on a Level 1 Normal Monster you control. Once that monster has ten counters, tribute it to special summon Zushin from your hand.
So, if you have three copies of Zushin, you could theoretically place three counters in one turn, meaning you could summon Zushin by turn four, unlike the anime where you had to wait ten turns.
But in the anime, even without drawing Zushin, you could start counting turns as soon as your Level 1 Normal Monster was on the field. In the TCG, you must have Zushin in hand to start adding counters, so summoning the Level 1 monster early doesn’t help.
The TCG version’s resistances were also improved. The card text says "unaffected by any card effects," while in the anime, it was only immune to targeting.
Frankly, the anime effect seems not worth such a harsh summoning condition, so the TCG version makes more sense.
"Alright, that’s all the preparation done," Kira finished his inventory. "Then, I guess it’s time to depart."
...
...
PS: Please support me and read advanced Chapters at patreon.com/AbsoluteCode