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... than enough, especially for mobile games.
There were only two uses for this quota, one of which was downloading public artworks and music.
Of course, entry-level video game designers would tap into that resource, but would only use it as a placeholder. In order to increase the quality of the game, most designers would opt to make their own resources from scratch.
Another was using the engine to generate a framework from rules for the game, taking up system resources.
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