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... id nodded after Stark’s warning.
In [Eternal Soul], the only truly safe zones were the towns, since players couldn’t attack each other inside them.
But outside the towns, Stark knew, player-killing would become rampant.
Especially in the future, where taking lives from other players was easier and more rewarding.
When someone killed another player, they would gain lives corresponding to the number that player would have lost in that specific zone.
For exam ...
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