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... ing countless hours into designing the villains and their unique abilities, he was confident that the experience he had created would truly captivate the Hunters who stepped into this digital world.
One of the key elements Sam had focused on was giving players more freedom to navigate Arkham Asylum in their own way. He understood that the original game had often funneled players down predetermined paths, limiting their ability to explore and approach challenges creatively. But in his sim ...
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