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... iving players the freedom to choose, and also allowing them to switch anytime, it seems that we have resolved the problem easily. In a short time, players will find it very good and convenient.”
“However, if we think long-term, soon the players will no longer feel amazed by the two environments as they become accustomed to them.”
“In this case, not only will the players lose their sense of fun, but the mechanisms we designed specifically to surprise them will also be wasted.”
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