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The current market situation in Daxia had already proven this point – too many people who never played games before were flocking to the embrace of virtual reality games.
The current sales boom only made them more confident.
But the experience of the players was different. The scene that once happened in Daxia was almost exactly replicated:
Players who failed to grab a console were heartbroken, and voices of discontent were everywhere.
Voices filled with “?? ...
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