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... deo game. My greatest challenge was figuring out how to incorporate an experience-point system, the most basic role-playing game element, into the story in a way that readers could accept without any misunderstandings. I spent many long hours trying to solve this problem.
This book casts the spotlight on baggage-carrying “supporters,” a job that came to mind while working on the first problem.
Since there are no “magic pockets” that adventurers can put as much as they want ...
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