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Endless Debt - Chapter 95: Release Remarks_2
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Chapter 94: Thoughts on Launch
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Chapter 96: On-shelf Sentiment_3
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... storyline or gameplay, is its art design.
The bizarre style of the Foundation and the superpower shooting—everyone must have played quite a bit of those, but such an intriguing, comprehensive architectural style, I’ve never experienced in a game before.
It integrates designs from many famous architects, such as Tadao Ando’s Church of Light and the waffle grid, though I won’t go listing dishes or mentioning those big names here.
The prototype of this game is based in real ...
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