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... Blood Empire's territory," Runeth spoke as he looked at the faraway city with seven Magic Towers soaring up to the clouds.

"So, what should we do now?" Charles asked.

"I'm going back to the Ember Kingdom and take back the Ringer's Demiplane entrance key. After that, I'll return to the Rebirth Tower and will be isolation for a decade or two." Runeth said as he slowly ascended towards the sky and then added.

"Don't worry about anything. I'll also bring the Nightwind Family ...

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[Congratulations! You have acquired the Fenrir system.]

[Congratulations! You have become the incarnation of the End!]

Erik kept an inquisitive look at the window suspended before him, unable to comprehend the magnitude of what was happening. Before him unfolded a strange system, now active, linked to the legendary beast, Fenrir.

The floating window seemed oblivious to mundane concerns. Just as he had read earlier, it had awakened an enigmatic system linked to the mythical creature, Fenrir.

However, with this mysterious system granting him the power of “The End”, Erik embarks on a journey into a world where dungeons and beings from mythology coexist.

Join Erik on this thrilling adventure as he embarks on a journey to become an unparalleled presence.

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Front Page is “NAÍNDRA NUXINUS - CADET CUNN-69”.The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it.The “Imperishable”, Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives.With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person.The First Gift, is “Shards”, called “Cards” by some, this otorgue instant rewards when you exchange them in an “Imperishable Monolith”.The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask.The Third Gift, is the “Perennence”, with a 100 you won't Die if you are slain, you simply would “Respawn” in a “Memory Hall”, making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can “Revive” you by providing the missing resource.However, this comes with a drawback, you become a “Servant” of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%.The Fourth Gift, is “The Memory Hall”, unfortunately, they had an evil twin, “The Howling Wall”, which are created in places that had seen too many “Take Downs” in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched.Lastly, The Fifth Gift, is divided in three concepts, “Repercussion”, “Traits” and “Work”, being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for “The Imperishable”.But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called “Graveyards”, “Factories”, “Hives”, “Nests”, “Lairs”, “Crops” and “Farms” across the entire world of “Leathemnur”.NO CHEATSNO PLOT ARMORNO VANILLA EASY LIFEDON'T GET FOOLED BY THE STARTA FAIR SHARE OF:ACTIONBEAUTIESMYSTERIESA WHOLE LOT OF:SMUTBONDINGINDECENCYCOMMENT FOR:KINKSDOUBTSSUGGESTIONS

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