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Gao Ming, a game designer at Nightlight Studio, firmly believed that their latest horror game was destined for success. He was convinced that players would soon recognize that they were engaging in more than just a game; it was a thrilling strategy for survival. With conviction, he proposed a bold idea during a team meeting, “If there’s still concern, why don’t we extract Xuan Wen’s storyline, refine it, and release a test version? This way, we can gauge player ...
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