PREVIEW

... ghostly glow of ancient runes. The walls, scarred by time and adorned with murals depicting the eternal struggle between light and darkness, seemed to breathe with the weight of ages past. At the center of the chamber, a massive crystalline basin pulsed with an otherworldly light, its glow both beckoning and foreboding.

Seraphine, Calix, Mariella, and Clara stood before the basin, their hearts pounding in unison with the awakening power of the sanctuary. The air vibrated with anticipatio ...

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In a peaceful, utopian Earth, a young man is born cursed by the will of the heavens. One day, he awakens… and uncovers the hidden world of the High Humans—the most powerful beings on the planet. His superpower? A rare support ability with healing powers… or is it? From that moment on, a healer who devours lives to grow stronger, just like the worst demons, is born. *** This is a story about superpowers in a distant future, where Earth hides unimaginable secrets. It’s also a journey across universes, filled with battles and discoveries. The protagonist isn’t a genius or a trained warrior. He’s just an ordinary man who faced dark times and watched his life be consumed by the abyss. But now, he has a chance to change everything. Step by step, he will learn why to fight—and how to survive.

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Front Page is “NAÍNDRA NUXINUS - CADET CUNN-69”.The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it.The “Imperishable”, Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives.With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person.The First Gift, is “Shards”, called “Cards” by some, this otorgue instant rewards when you exchange them in an “Imperishable Monolith”.The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask.The Third Gift, is the “Perennence”, with a 100 you won't Die if you are slain, you simply would “Respawn” in a “Memory Hall”, making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can “Revive” you by providing the missing resource.However, this comes with a drawback, you become a “Servant” of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%.The Fourth Gift, is “The Memory Hall”, unfortunately, they had an evil twin, “The Howling Wall”, which are created in places that had seen too many “Take Downs” in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched.Lastly, The Fifth Gift, is divided in three concepts, “Repercussion”, “Traits” and “Work”, being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for “The Imperishable”.But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called “Graveyards”, “Factories”, “Hives”, “Nests”, “Lairs”, “Crops” and “Farms” across the entire world of “Leathemnur”.NO CHEATSNO PLOT ARMORNO VANILLA EASY LIFEDON'T GET FOOLED BY THE STARTA FAIR SHARE OF:ACTIONBEAUTIESMYSTERIESA WHOLE LOT OF:SMUTBONDINGINDECENCYCOMMENT FOR:KINKSDOUBTSSUGGESTIONS