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... an looks at the beautiful world in front of him with sadness. This young man is Terry Horace, a twenty-four-year-old who is currently inside a game called Second Life. Second Life is a VRMMORPG that was created in the year 2089 using a technology called Neural Drive, a piece of technology that can transfer the user's consciousness to the digital world.

"I hope that I will die before the server closes. I don't want to part away from this game... no... From this life. Second Life is a lite ...

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Rivers of the NightChapter 137: Pawns
 
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An Imperial Scholar by day. An assassin by night.The World of Cultivation has changed.Elemental Mancers. Flux Mancers. Spirit Mancers. Soul Mancers.Raining down fire and splitting oceans. Destroying mountains with a single stomp and calming skies with a glance. Controlling the tides of Karma, while wielding the souls of others like a puppeteer tugging on the Lines of Fate.The most mysterious of them all were Spirit Mancers, a truth that Theron was more than intimately familiar with. Due to one's Tribulation, his life was turned upside down. His family, his rage, his somber sadness becoming nothing more than Bad Karma's fuel for a madman.He was once a gentle young man, a non-combative Water Mancer who wanted nothing more than to read his novels to the sound of the rain and one day become an Imperial Scholar.But now...Everything had changed.He donned a cloak in the silent night as the clouds above gathered. Pulling its hood over his chilling blue eyes, he stalked off into the darkness.The first droplets fell.He would become the nightmare of his enemies, the blade hidden in the shadows of Heaven's tears.The River of the Night.

The Card ApprenticeChapter 611: The Grand Finale (End of Book)
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Claimed to be the greatest team in the history of the card film industry — “Mu Lei” is born. With even the elites of the academic world unable to decipher these cards’ structure, his powerful cards were able to unnerve even the federation, causing the greatest Card Creators and Card Fighters to grow frantic, triggering open battles and covert maneuvers among various interest groups — all behind the silhouette of Chen Mu. Although he was not the originator of the federation’s unrest, he was definitely the number one reason for continuously escalating it.

DelveChapter 270: Bottleneck
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Warning This fiction contains:

Graphic Violence Profanity Sensitive Content

Summary – Level 1:

Delve is an isekai litrpg that follows an average guy who just happened to wake up in a forest one day. He wasn’t summoned to defeat the demon lord or to save the world or anything like that, at least as far as he can tell. The only creature there to greet him was a regular old squirrel.

Soon enough, he meets other people, only to discover that he can’t speak the language, and that not everybody immediately trusts random pajama-wearing strangers they met in the middle of the wilderness. Things generally go downhill from there, at least until the blue boxes start appearing.

Delve is a story about finding your way in a new, strange, and dangerous world. It’s about avoiding death, figuring out what the heck is going on, and trying to make some friends along the way. It’s not about getting home, so much as finding a new one.

Did I mention that there will be math?

Summary – Level 2:

Okay, but what are you in for, really?

Well, this story is supposed to be realistic, or at least, as realistic as a fantasy litrpg can be. The main character doesn’t instantly become an all-powerful god and murder-hobo his way across the universe. Delve is, at its heart, a progression fantasy, but that progression is meant to feel earned. The numbers in this story actually mean something. Everything is calculated, and if you find a rounding error, I expect you to tell me about it. That said, if math isn’t your cup of tea, there is plenty more that the story has to offer. Characters are meant to feel real, and progression isn’t only about personal power; it’s also about allies, connections, and above all, knowledge. Figuring out how the system works is a significant theme.

...

What, you want more details? Okay, fine, but this is going to get a bit spoiler-y. Are you sure?

Yes!

Really sure? I mean, this summary is practically half as long as the first chap–

Now!

Okay, okay!

The main character becomes a magic user, but he takes a route that is not very popular in adventurer culture, namely that of a support. There is a full magic system with various spells, skills, and abilities, but our MC decides that aura magic is the way to go, and that the only stat worth investing in is mana regeneration. Most people at the Adventurer’s Guild think that this makes him a bit of a dumbass, but he’s playing the long game. We’ll see how that works out for him, won’t we?

Because of his build, the MC levels up fast, at least compared to normal people. There are no cheats, though, and he is limited in other ways. There are some clear and pretty obvious downsides to his build. That’s what makes it fun, no?

Morals? Our MC has them. Again, we’ll see how that works out for him. Realism, remember? Would you be okay with killing someone and looting their body? I sure hope not.

POV? The focus is on the main character, but there will be occasional varying perspectives from people around him, or involved in the events related to the main plot. It isn’t going to jump all over the place.

Tech is standard medieval stasis. No smartphones, but the MC does have a technical background. Computers and their programming might be involved. There might even be a bit of uplifting down the road, who knows? Anyway, it isn’t the focus. He isn’t going to invent the gun in chapter 1 and change the face of warfare.

Romance is not a major focus. Friendships are more the name of the game, though there will be some characters in romantic relationships.

There is exploration, though not as much of the geographical nature as you might expect. It is more about exploration of the system and the culture.

The pace is slow and detailed, sometimes verging on slice-of-life. The action is meant to be realistic and grounded in the numbers, and it is intended to have meaning beyond simply punching things until they stop moving.

The general tone of the story is grey, and some parts can get quite dark. People die. Sometimes, people with names, but not anywhere near GoT level. There is plenty of light, too, though, to balance the darkness. The world is dangerous, but overcoming that danger is why we’re all here, isn’t it?

Anyway, if you’ve made it this far through the summary, you clearly like words. I hope you enjoy the story!

A Practical Guide to EvilVol 7 Chapter epl2: Epilogue II
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The Empire stands triumphant.

For twenty years the Dread Empress has ruled over the lands that were once the Kingdom of Callow, but behind the scenes of this dawning golden age threats to the crown are rising. The nobles of the Wasteland, denied the power they crave, weave their plots behind pleasant smiles. In the north the Forever King eyes the ever-expanding borders of the Empire and ponders war. The greatest danger lies to the west, where the First Prince of Procer has finally claimed her throne: her people sundered, she wonders if a crusade might not be the way to secure her reign. Yet none of this matters, for in the heart of the conquered lands the most dangerous man alive sat across an orphan girl and offered her a knife.

Her name is Catherine Foundling, and she has a plan.

---------------

A Practical Guide to Evil is a fantasy series about a young girl named Catherine Foundling making her way through the world – though, in a departure from the norm, not on the side of the heroes. Is there such a thing as doing bad things for good reasons, or is she just rationalizing her desire for control? Good and Evil are tricky concepts, and the more power you get the blurrier the lines between them become.