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... "I am going, I am still thinking about which side can win, who can think of Renxin Jikanbu directly."

"This is too rude, or the Zen heart is too weak, so it is so easy to shake."

"You are stupid, people are good sorghum, have published a lot of forums, and have a high reputation. Is it really useless? It can only be said that it is Su Tai, and it is a legendary god."

Originally this should be a Buddhist debate, very academic. However, in the end, it looks a bit like a joke.< ...

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During one of our arguments, my younger brother taunted me, claiming that I only knew how to depend on guys to get me through MMOs. In a fit of anger, I was spurred on by his words and decided to defeat my brother without depending on anyone else. By some coincidence, a new game called “Second Life” was about to go on the market and thus I started from scratch as a player. What’s more, I was the first person ever to log onto the game. The beautiful GM told me that I could have one wish granted… Humph! I. Want. To. Become. A. Guy!

The Grim Loop Of DestinyChapter 22: Homecoming(Part 2)
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[Disclaimer:This is not a story for the faint-hearted. It explores the darkest aspects of humanity—where morality is shattered, and power takes its place. Most readers won’t have the courage to face this unrelenting descent into shadows.I'm once again telling you if you can't handle deaths and violence and you seek happiness then please do not even touch this Novel.But maybe, just maybe, you’re different. Strong enough to confront the abyss and see what lies beyond.if so Prove it.][Synopsis]:In a world teetering on the edge of chaos, seven empires vie for dominance, each more ruthless than the last. At the heart of this dark tapestry lies Narzan, a nation feared and despised, where cruelty is law and ambition a deadly game. The lands of mortals are but a fragile sanctuary, bordered by forbidden realms—the infernal Demon Realm, where nightmares are born; the accursed Lost Soul Realm, where the damned wander endlessly; and the enigmatic Elven Kingdom, shrouded in secrets and ancient power. These realms whisper of horrors and treasures that could reshape the very fabric of existence.Above it all looms the Weave of Magic, an ancient force that binds life, death, and destiny. It stirs ominously, its threads tangling with shadows of betrayal, vengeance, and destruction. In this world where the strong devour the weak, hope is a fleeting illusion, and mercy is a tale for the foolish.Veythor is a man cursed by the fates, his existence a relentless cycle of suffering. Across three lives, he has endured betrayal, torment, and death. On Earth, he was a man broken by those he trusted—betrayed by family, ruined by love, and condemned to die in despair. In his second life, he met an even crueler fate, falling prey to monsters in human form. But Thalvoria, his third life, is the cruelest of all.A vast and merciless world, Thalvoria is ruled by beings of unimaginable power. Here, mages can sunder mountains with a thought, empires rise and fall in rivers of blood, and forgotten gods slumber beneath the earth. Mythical beasts stalk cursed forests, and the lands themselves seem to hunger for suffering. In Thalvoria, even the heavens cast shadows, and every choice is a gamble with damnation.Yet Veythor, battered and scarred, refuses to succumb. Haunted by memories of his past lives, he begins to weave his pain into something more dangerous. Every betrayal fuels his resolve, every scar sharpens his will. As the balance of power begins to shift and the Weave of Magic tightens its grip on the world, Veythor sets his sights on a singular goal: to seize control of his cursed destiny, no matter the cost.But in a land where salvation and damnation are two sides of the same coin, what will remain of a man who refuses to die?When the world itself hungers for blood, Veythor will rise—or he will drag all of Thalvoria into the abyss with him.

Orc Hero Story - Discovery Chronicles (Orc Eroica)Chapter 25.3: Immaturity and Slavery
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Bash, the Orc Warrior, is a Hero.

During the war, he crushed and defeated all that stood in his path. He is respected by all Orcs as the Orc among Orcs.

However, Bash has a secret.

He has no experience with women – he, the Hero, was a virgin.

For Orcs, who hold combat and sexual prowess in high regard, being a virgin was tremendously shameful.

[The fact that I’m a not only a virgin, but a virgin Orc Hero, is a shame for all of Orcish society. I want a wife too!]

With this in mind, he decides to embark on a journey.

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My Dreamwalker System
 
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Xander Nyxon was born with a gift: the ability to lift the veil of sleep and travel to the world beyond. He is one of the few rare individuals who can enter dreams and nightmares at will.

While most Dreamwalkers ply their trade on the Dreamscape, Xander Nyxon is one of the reckless few who travels to the Nightscape seeking answers from the deceased. However, walking through nightmares is a perilous task even for the most experienced Dreamwalker.

A thin veil separates the real world from the realm beyond, holding the terrors of the Nightscape at bay. But things quickly go wrong when a group of cultists cause the wall between the worlds to crumble. What happens when dreams and nightmares merge with the real world and twisted Ethereals start clawing their way out of the Nightscape?

***

Xander was lifted off his feet and pushed back several paces. He desperately tried to get back on the ground, but his legs kept dangling mid-air.

“I knew you’d be coming,” the mysterious figure whispered, pulling his hood back to reveal a hideous face riddled with scars. He was blind in the left eye and all his teeth were grimy black.

“What the hell are you freaks up to?” Xander growled, desperately trying to break free from the cultist’s grasp. “Who are you guys?”

The cultist smiled at this and replied, “Our names are inconsequential, Dreamwalker. But I think you already know what we are up to. Our world is plagued by sin. It is time for it to be cleansed by the Dark Deity’s blessing!”

What to expect?

1. Dungeons.

2. Magic.

3. Creatures from folklore, myth and fantasy.

4. A level-up system with skill upgrades.

5. Mystery and adventure.

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