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... >Skulls that rely on quantity to win lack of advanced or mutated rare individuals, and have no long-range strike ability. For adventurers who are high above and beyond their own attack range, they can only gather together instinctively, suppress one and try to pile up enough. the height of.
However, adventurers certainly don't sit idly by, and don't mention the priests who can rest and restore the Holy Power for regional strikes, nor the half-elven mages who can free up their spells to ca ...
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