PREVIEW

... uropa League final is different from the Champions League final, in terms of size and honor it cannot be compared.

  Although they are all events under the name of UEFA, compared with the Champions League, which symbolizes the highest competitive qualification in Europe and even the world, the Europa League events are more as monotonous as a pre-meal.

   But even so, it is a big enough field for many clubs hungry for glory.

  Many teams are the first to win the Europa League ...

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In the darkest and most cruelest dungeon is the birth of a specie who lives his every day life trying not to fall prey to the claws of the predators.

To survive amongst predators, one most shed off the flesh of a prey and take on the skin of an even bigger predator.

Power Ranking

Note

The numbers refer to existential value, and all lifeforms has it.

ADVENTURER GUILD POWER RANKING

Lv 1 - 20 = F (1 - 49)

Lv 20 - 30 = E (50 - 99)

Lv 30 - 50 = D (100 - 499)

Lv 50 - 60 = C (500 - 999)

Lv 60 - 80 = B (1,000 - 4,999)

Lv 80 - 100 = A (5,000 - 9,999)

Lv 100 - 200 = S (10,000 - 19,999)

Lv 200 - 500 = SS (20,000 - 29,999)

LV 500 - 900 = SSS (30,000 - 49,999)

LV 900 - 1000 = XS (50,000 - 99,999)

SPIRITUAL ENTITY RANKING SYSTEM BELOW

■MONSTERS AND OTHER NON-HUMAN LIFEFORMS

●Apocalypse > 100,000,000 - 1,000,000,000

●Armageddon > 10,000,000 - 99,999,999

●Cataclysm > 1,000,000 - 9,999,999

●Disaster > 100,000 - 999,999

■HUMAN

●Transcendent > 100,000,000 - 1,000,000,000

●Warlord > 10,000,000 - 99,999,999

●Mystical > 1,000,000 - 9,999,999

●Heroic > 100,000 - 999,999

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In 2173, the world’s first Full-World Virtual MMORPG game ‘Astral Online’ went on sale globally, forever changing the blue planet Asteria!

With its revolutionary Digital Capture System, astonishing graphics and ability to scan yourself into the game with up to 20% beautification, countless defenders rallied to play the game.

Fifty million players logged in on launch. There were no queues or lag on launch, leaving countless critics impressed and willing to try the game. Because the game used a 6-hour play limit a day, it allowed even working adults to keep up with young students and the unemployed.

A resounding success, as more people poured onto the game servers, families and friends alike. Astra Online became a household name overnight.

One month later, the game opened its first RMT system, which made earning a living from the game easier... Thus began the Astral rush!

Professional players formed guilds and factions to increase their profits, but nobody could know this prosperity was a mere joke.

One year later, players fused with their avatars, gaining powerful abilities in the real world, which tipped the power and caused chaos.

Two years later, demons and monsters from inside the game invaded the real world.

Three years later, over 90% of humanity perished, leaving the rest to hide like rats, unable to fight back in fear.

Four years later, this world is no longer ours. The demons march on our last bastions, one by one. They exterminated us.

Zell was an average player who liked to collect beasts in the game and evolve them into humanoids, as they were primarily females.

He spent most of his life working two jobs to make ends meet.

Thanks to the excellent healthcare of his country, there were no crippling debts. There was only emptiness.

When the end came, he was powerless and alone. His only companions were his cute pets and Rika, his cherished Flame Rabbit.

She was the only beast he evolved to a humanoid form after his late start to the game.

He died saving the life of a strange girl with white wings and his pet Rika, the sad eyes of Rika and the girl’s sorrow floating through the air as he slowly passed away.

However, instead of dying, he awoke inside an empty white room with a single computer and a strange, game-like screen that allowed him to edit his IRL avatar and persona.

Who offered him this second chance?

For what reason did they help him?

Can he meet Rika again?

Zell could never know; he only knew his second life’s goal.

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After dying prematurely from an incurable disease, Yuka Hikano finds himself in a mysterious realm filled with endless doors, each concealing divine gifts from powerful deities. He is not alone—others who have met the same fate of death stand beside him, unaware of the trials that await.They are put through various tests and eventually transmigrated into different worlds. But these worlds are nothing like the Earth they once knew.For Yuka, however, this apocalyptic world feels eerily familiar. It is a realm of endless war, devastation, and chaos—a world he once played in a game. Certainly not the kind of place one would wish to be reborn into.From infancy to adulthood, he must gather strength, knowledge, and allies to survive the horrors that lurk ahead. But when he awakens a system granting him a power beyond imagination, he soon realizes that blessings can also be curses.[You have gained Infinite Mana.]Infinite Mana...?What could possibly go wrong?

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Everyone has a system they just need to meet hidden conditions to unlock it. A blacksmith system may unlock after a human walks by a forge. A master mage may unlock a system after attempting to control the mana in their body. Even something as simple as kicking a rock at a bucket can unlock the marksman system a unique system allowing for perfect accuracy. But what happens when someone reaches the age of fifteen and hasn’t unlocked their system? Walker is about to find out, time is ticking and he doesn’t want to live out his life as an ordinary human; he has dreams you know!