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... ce.
These merchants are also half players.
They are the kind of people who leave the novice world with others, but do not get their own territory.
Because they don't have their own territory, they don't have a place where they can settle down.
In order to ensure that they can survive, they must not seek refuge with other forces in the new world.
Those with more troops can become mercenaries, and those with fewer troops can help others work.
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