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... again the next day, it was already two o'clock in the afternoon.

  Woke up and saw that Mei Short was lying grinningly on the other side of his bed, with her mouth slightly open, her tongue sticking out, her limbs curled up, her white belly exposed, and she looked like she had fallen asleep.

   "Coke, wake up!"

   Mu You patted its face, but nothing happened.

   I rubbed the cat's belly again with both hands, and the snoring became louder.

   "How dead is the ...

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Allison is an adventure series set in a world containing one continent (extending roughly from the Equator to 60 degrees North latitude) which is divided down the center by a towering mountain range and a huge river. The industry and technology of the world are roughly equivalent to Europe in the 1930s. Due to the geography, two cultures developed on either side of the divide, and at the time the story begins, the cultures have been at war on and off for hundreds of years. The bloodiest conflict yet began thirty-five years before the start of the story; both sides are so exhausted by the conflict that an uneasy armistice is signed after some five years of fighting. Aside from a brief conflict over the jurisdiction of the river, resulting in the formation of a buffer zone on either side, this peace has largely been unbroken. The east side of the world is known as Roxche, though formally the region’s name is the Roxcheanuk Confederation. The entire region comprises sixteen countries which all speak a common language. The west side is known as Sou Beil, though formally the region’s name is the Allied Kingdoms of Bezel Iltoa. The region comprises the two kingdoms of Bezel and Iltoa which both serve to bring together a small number of countries under a common language different than that of the eastern region. There are far more blond-haired people in the West than the East.

At the beginning of the first novel, Allison, a pilot in the Roxche Air Force, has come to visit her childhood friend Wilhelm (“Wil” for short), who has remained at school over his summer break to continue his studies. While traveling in the countryside near the school, the two encounter an old man well-known to Wil’s schoolmates as a teller of tall tales. Nevertheless, he captures their interest with his talk about a “treasure” which, if found, is said to be able to put an end to the war. No one would believe him that the war between the countries could ever end, so no one listened to him. When the old man is abducted and taken over to Sou Beil, Allison and Wil steal an airplane and chase the abductors across the river into the next region. Fortunately, the two were raised as orphans by a woman who came from the West, and thus can speak both languages.

MTL - Hunter × Hunter: The Seven Deadly SinsChapter 838 mobilization
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Time travel became a member of the Hakka family who beat the enemy. He is the twin brother of Yiermi, who is the odd one. He began to receive assassination training at the age of three, and began to perform missions at the age of six.

His hands were covered with blood, and his feet were full of bones. His legend began as a killer.

This is an unremarkable hunter fanfic.

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Leveling through LustChapter 327: The End
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In a fantasy world where everything depends on level, only ostracization and pain awaits a man that is unable to level, even if he was of noble birth.

But what happens he discovers an alternative source of experience…

I've Turned Into A Fox Girl?Chapter 345: It doesn’t have to be like this
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Shaman, a normal teenage girl falls asleep on the eve of her 18th birthday like any other night. She awakens to find herself in an unknown place in an unfamiliar body with an unhelpful voice in her head.

On top of that, she has gained fox ears and a tail, she also seems to have memories of this new world and the body she finds herself in. Unfortunately not all of the memories are clear and she must rely on this rpg like system in her head to both unlock these memories and guide her on a path home.

As she explores the world she finds that it is somehow both modern and old, with magic permeating every day life. Architecture reminiscent of the 1700s clashes with modern day conveniences enabled through magic.

Will Shaman be able to make use of her knowledge of video games and novels to take advantage of her rpg system in this new world? Or will she be dragged down and entangled by the darkness of the world around her as she searches for the truth behind her circumstances? Many eyes are upon her as she takes center stage in this new world.