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... ing and realizing the scenes in the player's memory.
The edge system tends to replicate scene maps that are associated with participants. That is to say, in a game of six players, no matter which of the six players is a ghost or a person, the game system will copy a realistic scene associated with these six players as the game scene.
The so-called "associated" refers to the fact that six players have more or less touched the same area and the same scene during their lifetime and in ...
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