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... the empire. No matter how far away from the empire area, we will keep the time scale on the battleship consistent with the empire area.

For warships in the void, hurrying is to “jump” constantly. Each time the void engine changes its own information identification code, it is equivalent to transferring the entire fleet once. This is a non-linear way of advance, and each jump is very fast. Without the "absolute path" as an obstacle, the only thing that affects the fleet's forward speed is ...

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