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PREVIEW
... s it entered the second half. The higher the level and understanding of the player, the less information that was provided to the player. The reason was obvious—freedom.
Satisfy is a world where you could do anything. Don’t rely on quests or the system to narrow your choices and carve out your own life.
There was a heated debate about the S.A Group’s attitude, but the atmosphere was mostly positive. It was beca ...
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