PREVIEW

... ipples of energy coursing through the very earth beneath us. It wasn't just a mere quake; this was the embodiment of a primordial force that shook the foundation of everything around. Rocks began to rise, floating like weightless islands in the air, while others sank into the abyss, swallowed by the depths below.

The cryptic formation the Cryptic Sun had spent so much time weaving was being dismantled in mere moments, unraveling like a threadbare tapestry caught in a storm.

Chunk ...

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Arriving in a new world where the steam industry was booming, he inherited a three-story apartment on the capital’s royal square, took in someone else’s cat, and listened to the whispers at his ear, ready to witness this mysterious and bizarre era. The epic of the Sixth Era was about to commence, and behind the curtain, The Chosen One was destined to step into legend. Old Gods, Relics, steam, witches, detectives, ancient secrets, the Era’s brilliance... “Would you like to play a round of Roder Cards?” Time engraved the hours, as Silvermoon illuminated the shadows. I compose your legend, you whisper your verses to me.

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In 2173, the world’s first Full-World Virtual MMORPG game ‘Astral Online’ went on sale globally, forever changing the blue planet Asteria!

With its revolutionary Digital Capture System, astonishing graphics and ability to scan yourself into the game with up to 20% beautification, countless defenders rallied to play the game.

Fifty million players logged in on launch. There were no queues or lag on launch, leaving countless critics impressed and willing to try the game. Because the game used a 6-hour play limit a day, it allowed even working adults to keep up with young students and the unemployed.

A resounding success, as more people poured onto the game servers, families and friends alike. Astra Online became a household name overnight.

One month later, the game opened its first RMT system, which made earning a living from the game easier... Thus began the Astral rush!

Professional players formed guilds and factions to increase their profits, but nobody could know this prosperity was a mere joke.

One year later, players fused with their avatars, gaining powerful abilities in the real world, which tipped the power and caused chaos.

Two years later, demons and monsters from inside the game invaded the real world.

Three years later, over 90% of humanity perished, leaving the rest to hide like rats, unable to fight back in fear.

Four years later, this world is no longer ours. The demons march on our last bastions, one by one. They exterminated us.

Zell was an average player who liked to collect beasts in the game and evolve them into humanoids, as they were primarily females.

He spent most of his life working two jobs to make ends meet.

Thanks to the excellent healthcare of his country, there were no crippling debts. There was only emptiness.

When the end came, he was powerless and alone. His only companions were his cute pets and Rika, his cherished Flame Rabbit.

She was the only beast he evolved to a humanoid form after his late start to the game.

He died saving the life of a strange girl with white wings and his pet Rika, the sad eyes of Rika and the girl’s sorrow floating through the air as he slowly passed away.

However, instead of dying, he awoke inside an empty white room with a single computer and a strange, game-like screen that allowed him to edit his IRL avatar and persona.

Who offered him this second chance?

For what reason did they help him?

Can he meet Rika again?

Zell could never know; he only knew his second life’s goal.

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The Demon Among The KnightsChapter 19 - 20:The knights arrival
 
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In a world where magic and divine power collide, the youngest son of Lucifer, a demon boy born with unimaginable strength, was chained and sealed away by his father to prevent him from destroying Hell itself. At the age of eight, his power became so uncontrollable that even the King of Hell feared his existence. Desperate to keep the demon's destructive potential contained, Lucifer made a pact with the great Merlin, who trapped the boy in the human realm, binding his powers with enchanted chains.Years later, with Merlin dead and a kingdom still fearful of the demon’s release, an elite group of knights, blessed by the gods, take it upon themselves to guard his prison. However, when a war between the mages and knights erupts, chaos provides the perfect opportunity for the young demon to break free.Hidden among the knights, disguised within their ranks, the demon plots his next move. But his escape is just the beginning. Hunted by both the mages and the knights, he must navigate a world where ancient gods, wizards, and warriors clash. As he travels deep into enemy territory, sneaking into the heart of the kingdom, he is driven by one purpose: freedom.Now, with his powers still sealed but his physical strength unmatched, the young demon embarks on a journey that will shake the foundation of both realms. Can the knights stop him before he regains his full strength, or will the demon's wrath bring both Heaven and Hell to their knees?As the demon hides in the shadows of the human world, a new chapter in the war between gods, magic, and demonic power begins.

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Bash, the Orc Warrior, is a Hero.

During the war, he crushed and defeated all that stood in his path. He is respected by all Orcs as the Orc among Orcs.

However, Bash has a secret.

He has no experience with women – he, the Hero, was a virgin.

For Orcs, who hold combat and sexual prowess in high regard, being a virgin was tremendously shameful.

[The fact that I’m a not only a virgin, but a virgin Orc Hero, is a shame for all of Orcish society. I want a wife too!]

With this in mind, he decides to embark on a journey.

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