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... provided utility and Midlaners were a mix of control and burst damage. But ad-carries carried. With every next item, they boosted their attack damage and attack speed. The longer the game ran, the scarier they became. And once it was the late game, or even the ultra late game, they decided the outcome of a match. Their positioning, their ability to stay clear from crowd control and their skill to get as much damage in as quickly as possible meant victory or defeat!
Shi Hang pushed down on ...
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