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Chapter 5: Definitely Not Going To Mars
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Chapter 7: Illegal Acts And Nostalgia (1)
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... ser to connect to a virtual simulation, the NV headset induced a state of trance reportedly somewhere between a meditative state and a deep sleep state.
This trance was the reason why some Halfworld players had been able to log up to 50 hours nonstop on virtual platforms, at least until recorded health risks had virtual gaming companies forced to institute hard limits on log-time within their systems.
This was a compromise between companies and the government, intended to maintai ...
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