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Chapter 503: The Prototype of Team-Based Battles
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Chapter 505: Online Crossfire
PREVIEW
... h-frequency development mode.
The competition with Surii Electronics was far from over. Takayuki's first-party development teams were still able to launch at least one high-quality title every month, and with support from several exclusive third-party developers, the company had reached a state of deadlock with Surii Electronics.
On Hayakawa Ueto's side, the support of YOO's development studios and the growing strength of his own first-party teams meant that his game lineup wasn' ...
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