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PREVIEW
... most of it could be implemented using existing programs in Unreal Engine.
However, the art model of Dead Cells was quite special. If they directly used the public assets available in Unreal Engine, it would have lost its unique flavor.
It was a pixel art style game that was between 2D and 3D.
This art style just happened to soften some of the more grotesque and terrifying scenes, but still preserved the original artistic atmosphere of the game.
When Dead Cells was ...
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