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Chapter 738: Open World
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Chapter 740: Acquaintances
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... p> Listening to Takayuki's explanation, he felt this had to be incredibly interesting.
And according to Takayuki, future large-scale games would mostly be based on open-world design—almost as if it were the standard answer for industrialized games.
Just like in the film industry, big-budget special effects movies are always a sure bet.
However, Takayuki added an important condition: open-world games shouldn't just be filled with repetitive, boring content—they must includ ...
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