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Adventurer of Many Professions-Chapter 77: Understanding the Skills!
Taunt: This skill is exclusive to the Warrior class. Once mastered, it can target up to five enemies within 25 meters, causing them to lose control and fiercely attack the user of the skill.
The effect of Taunt lasts for a duration that depends on the maximum mana of both the user and the enemies, with a maximum duration of 3 seconds.
As you continue to master this skill, the range and the number of enemies affected by the "Taunt" increases. The skill’s mana cost starts at 240 points, and each level of deeper understanding adds 30 more mana points to the cost.
Raymond skimmed through the details of the Taunt skill, nodding in recognition. The basics matched what he already knew, but there were a few things he hadn’t realized. For instance, he didn’t know that the skill’s duration was influenced by both parties’ mana or that the skill could be upgraded for greater range and effectiveness.
His panel only indicated that the skill was Upgradeable, without explaining what the upgrade actually did.
"Looks like the book has a lot more detailed info," Raymond mused.
He continued flipping through the pages and soon discovered something interesting. The Warrior class had a variety of specialized skills, each tied to a different weapon. For instance, "Heart Piercer" was a gun skill, and "Shield Strike" was a shield skill.
While these skills could technically be used with other types of weapons, their power would be significantly weaker. For example, using a shield strike with just an arm as a shield wouldn’t have nearly the same impact as using an actual shield.
However, if a warrior used a large, heavy sword as a shield to perform the "Shield Strike," the power would be less affected.
The author of the book had conducted experiments and concluded that the closer the weapon was to the one associated with the skill, the less the skill’s power would diminish. But since most awakeners naturally learn skills tied to the weapons they use most, this isn’t usually a major concern, unless their weapon breaks during combat.
Raymond felt relieved reading this. "Good thing I’m reading this skill introduction! If I accidentally learn gun skills while using a sword, not only would my attacks be weak, but I wouldn’t even be able to explain why."
The Warrior class had a wide range of weapons; swords, spears, axes, maces, and more, all within their proficiency. This meant that warriors had many skills to master, and some skill descriptions even noted whether the power of the skill would change based on the weapon being used.
After finishing the warrior skills from his panel, Raymond turned to the magician’s skills. He was particularly curious about the "Explosive Fireball Technique."
When Raymond opened the page about the Explosive Fireball, he found it was a special kind of skill description, unlike the others.
Explosive Fireball: Also known as Explosion Magic, it is one of the most powerful fire spells, rivaling even lightning magic. However, what truly sets Explosion Magic apart is its potential! The true power of this skill lies in its upper limits, and no other magic, even lightning magic, can compare to it.
When first mastered, the Explosion Fireball creates a fireball with a blast radius of just five meters. But as the magic is further mastered, the explosion grows larger, eventually summoning a real meteorite through the magic circle!
In fact, the most powerful Explosion Mage in history once summoned a meteorite that obliterated an entire city.
And that may not even be the peak of what Explosion Magic can do.
Raymond was absolutely stunned.
Before, he had only been able to guess the immense power of the Explosive Fireball spell based on its learning requirements and the number of skill points it needed. But now, after reading the full description, he realized just how crazy this magic was.
A meteorite, actually summoned and used to destroy a city!
He couldn’t help but compare it to the town of Wittes, which had developed over many years and had a permanent population of at least 100,000. Though it was considered a city, it was still just a small town by comparison to what the book described.
A real city destroyed by a meteorite... that was on a whole different level.
Raymond felt a sudden urge to gather skill points, meet the requirements, and learn Explosive Fireball himself. But that urge quickly faded. After all, learning it required 10 skill points and each subsequent upgrade would cost just as many!
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He knew this because after learning the Taunt skill, he noticed a new entry appeared in his panel:
"Upgradeable Skills: Taunt, Upgrade Cost: 3 Skill Points."
Since learning Taunt had cost 3 skill points, Raymond assumed that upgrading Explosive Fireball would follow the same pattern and he couldn’t even begin to imagine how many upgrades it would take to summon a meteorite.
"Forget it," he sighed, "it’s good enough to have Sylph on the team..."
Raymond also noted that the Explosion Magic would consume 500 mana when first used, with each upgrade increasing the mana cost by 100 points. Given his own mana was under 600 points, Raymond quickly dismissed the idea of trying to learn it. He didn’t want to end up like Sylph, whose mana wasn’t even close to that amount.
But then a thought hit him, if Explosive Fireball consumed 500 mana to use, how could Sylph, with less than 300 mana, even perform it?
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His thoughts turned to the extraordinary sapphire on Sylph’s magic wand. He remembered hearing from a dwarf craftsman that gems like sapphire, ruby, and emerald could reduce the mana consumption of magic when embedded in a wand.
But even then, Raymond knew from the craftsman that these gems only reduced mana cost by 10% at most. So, even with the sapphire, Sylph would still need at least 450 mana to cast Explosion Magic and she obviously didn’t have that much.
"How in the world did Sylph do it?" Raymond wondered aloud, completely puzzled.
Just as he was about to give up, a thought suddenly flashed in his mind. He turned to the skill book’s catalog and searched for the "Craftsman" skill.
Forging, Identification, Metal Fusion, Metal Separation, Enchantment...
Enchantment! Raymond’s eyes widened as he quickly flipped to the page on Enchantment and began reading.
Once he finished reading the description, a smile spread across his face. All his questions and doubts were instantly cleared up.
The reason Sylph could use Explosion Magic despite her low mana was because of the Enchantment skill!
Enchantment: This skill is exclusive to the Craftsman profession. Once mastered, it allows you to enchant equipment.
Enchanted equipment has the ability to absorb and store magic power. When the wearer uses a skill that consumes magic, part of the stored magic power in the equipment is used to help cover the mana cost. However, the equipment can only contribute up to half of the mana required for the skill.
So, it wasn’t Sylph’s own mana that made Explosion Fireball possible, it was the enchanted equipment she used that filled in the gap!