©NovelBuddy
Beast Taming: Abyssal Descent-Chapter 349 - 303
The bear goblin, whose rear had been stabbed, was in a fury and focused solely on crazily attacking Mo Qingchen, leaving his entire back exposed to the Dragon Baby and Goblin Warrior.
It didn’t take long before the bear goblin drank his bitter end.
"As expected, the first kill of a monster type, plus the first dungeon clearance, leads to bonus drops."
Although I am indeed lucky, it’s still essential to record the key information.
Looking at the three cards floating above the corpse, Mo Qingchen rubbed his chin and then pulled out the cards he drew.
Equipment Card: Stone Hammer (White): Two-Handed Blunt Weapon, +10 Physical Attack upon equipping.
[Note: Especially effective when striking the head]
Skill Card: Heavy Strike (White): Level 1 skill, powerfully slamming the target, dealing +10 Physical Damage, consumes 10 Mana Value, cooldown 8 seconds.
Miscellaneous Card - Cooking Category - Big Pot Stew Recipe (White): A pot of mixed stew; eat whatever is added, specific effects depend on ingredient quality.
Also got a Promotion Card, overall value isn’t bad.
But the recipe drawn from the card drawing, truly speaks to the goblins, with good teeth and find everything delicious.
Inserted Heavy Strike into the card slot of the Goblin Warrior; Mo Qingchen headed towards the third dungeon.
This time, the dungeon being tackled is "Dogman Cave," compared to the previous two, the kobolds collectively possess stronger capabilities.
The lowest level is Level 3, but unlike goblins and goblins tending to travel in packs, kobolds are mostly solitary.
Living up to the name of the ’singles dog,’ easy and smooth to kill, encountering a super flirt like Mo Qingchen, they die straightforwardly and have to empty their pockets too.
The kobold boss is a spellcaster, yet only knows two kinds of spells, a fire bomb technique and a corrosion technique.
Didn’t cause too much trouble for them; with the Swift Dragon leading, Mo Qingchen could leisurely move in and sting, then withstand the boss’s attacks with a shield, waiting for the two followers to finish off the Dogman Sorcerer.
After clearing several low-level dungeons, Mo Qingchen realized that these white low-level dungeon bosses lack much intelligence, at least still adhere to the fundamental game dungeon setup.
Defeated the Dogman Sorcerer, grabbed the three dropped cards, headed to the next dungeon, "Skeleton Mine."
As for kobold drops and drawn cards, it’s all pretty useless; no magic skills found, what am I supposed to do, pick up a magic staff and hit them on the head?
The number of skeleton mobs is quite large, appearing in small groups, except for one convenient target at the entrance for newbies to practice on; otherwise, they won’t appear in groups smaller than four.
Yet the frail skeletons are known for their low defense and health, even when surrounded by them, Mo Qingchen can handle it with ease.
Just needed more time for rest after each battle.
The good news is that the Goblin Warrior has already reached Level 5, what’s interesting to Mo Qingchen is that the Servant Card leveling requires only a little experience.
Each level-up requires an additional 100 Experience Points, meaning from Level 5 to 6 requires only 500 Experience Points.
But unfortunately, the low-level dungeon mobs give very little Experience Points, usually just single digits, only the boss can offer up a few dozen.
No wonder players outside level up slowly; the dungeons simply don’t provide much support.
Mo Qingchen wouldn’t bother thinking about if low-level dungeons were too hard, would there be a heavy death toll?
He’s a person daring enough to solo green dungeons at Level 1; if he can do it, why can’t these silly players?
Can’t let the gap between people be too wide, right?
The Skeleton Mage boss’s attributes are still superior to the Dogman Sorcerer.
It has mastered three spells, including Fear Technique, Shadow Arrow, and Damage Reduction.
All are single-target skills; one controls, one reduces, one kills, forming a pretty good combination.
Thus, upon battle onset, someone immediately activated the Card Drawing Talent with a 24-hour cooldown to boost the likelihood of drawing Summon Card: Skeleton Mage Servant (White) by 10%.
But it’s all for naught!
Four cards drawn, including one Promotion Card, one Equipment Card, two Miscellaneous Cards.
Improved the chance by 10%, still didn’t draw the desired card. Totally unlucky!
System, I feel like you’re deliberately targeting me, but I’ve got no evidence for now. Caution!
A frustrated unlucky fellow greedily eyed the broken bones of the Skeleton Mage and thought of several skills and servant cards, reluctantly drew out three green Promotion Cards and used them on the Dragon Baby.
Allowing the Raptor Servant Card to advance to the elite template counts as the lone consolation.
Servant: Swift Dragon (Elite)
LV: 11 (0/2000)
Life Force: 360/360; Mana Value: 180/180
Power: 22; Agility: 12; Intelligence: 6; Constitution: 12
Free Attribute Points: 2 (Elite, +2 points per level)
Physical Damage: 0~22; Physical Defense: 12; Magic Defense: 6
Card Slot (3/4): Claw Strike, Corrosion, Physical Damage Reduction
The card frame transformed to a pale green, the Swift Dragon’s level broke through past 10.
And with each level-up, four basic attributes respectively increased by 2/2/1/2 points, also gained 2 free attribute points, and card slots increased by 1.
The most significant is the health; ordinary-level Swift Dragon, Life Value increase is twice the players’, elite-level becomes directly thrice.
Nice!
With such a powerful servant fighter, clearing the Howling Cave still not too far away?
After exiting the dungeon, directly mounted the Huaxia Dragon to fly onward towards the second designated square.
Still started with browsing the stalls and spending money to buy local dungeon intelligence.
After checking out all the stalls in the square, once again entered the dungeon to massacre, the goal, of course, is to collect more Promotion Cards for the future need.







