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Constructing-Style Wizard-Chapter 624 - : 200. Deconstruction of Sea Water_3
Chapter 624: 200. Deconstruction of Sea Water_3
If Rowling himself half-dead on the island fails to trigger his passive deconstruction of the island, then Noland Lee can only take the initiative to deconstruct the island actively.
This requires him to prepare a large amount of energy points.
The sea area around the island is a “mine” rich in energy points.
“I’ll figure out how to proceed when the time comes. Right now, the most important thing for me to do is find a way to survive at sea.”
Noland Lee clears the distractions in his mind and turns his face to the sea again.
In his mind, he summons past deconstruction results and finds the four elemental spell blueprints deconstructed from “Elemental History.”
When he deconstructed “Elemental History,” he used Harmless Deconstruction.
There are more than four spells recorded in “Elemental History,” but due to the removal of other spells by Harmless Deconstruction, Noland has only obtained four actual spell blueprints.
These four spell blueprints are for summoning fire, wind, earth, and water elemental energies.
Elemental magic and energy shaping magic can both control energy such as flames, airflow, rock, water, ice, and electricity.
The difference between the two is:
Shapeshifting wizards, such as Flame Wizards, Water Wizards, Thunder Wizards, and Earth Rock Wizards, gather corresponding mana from natural phenomena, contain it in their Spiritual Ocean, and then convert it into corresponding energy to be released through their spell blueprints.
Spells such as “Fireball” and “Flame Strike” are based on this shapeshifting magic principle.
The Elemental Wizards are different because their elemental energy is not sourced from natural phenomena or derived from the mana in their Spiritual Ocean.
Their elemental energy comes from “elemental creatures.”
Elemental creatures are outsiders. They were originally living organisms in outer space but were later transformed into native creatures by wizards when they entered the Inner Cosmos.
It is said that about 900 years ago, shortly after the Ulnas Circle was established, four severely wounded Star Sphere level organisms from outer space passed through the Star Filtering Net and landed on the land of this world.
These four creatures were the Fire Elemental Golem, Water Elemental Goliath, Earth Elemental Giant, and Wind Elemental Giants.
Due to their severe injuries and weakened strength, combined with their high intelligence and friendliness towards human wizards, the Ulnas Circle and the elemental creatures reached an eternal friendly contract.
The Ulnas Circle established four sub-dimensional planes for the four elemental creatures to live in.
In return, the elemental creatures allowed Elemental Wizards to provide them with the necessary materials in exchange for using their elemental energy.
In this way, elemental wizards can directly extract elemental energy from the elemental creatures without having to contain mana and then cast the corresponding elemental spells using their soul energy.
The advantage of this is that it eliminates the need to extract mana from natural phenomena.
So, at the moment when the contract between the elemental creatures and the Ulnas Circle was officially established, the original shapeshifting wizards underwent differentiation, and more than half of them were transformed into Elemental Wizards.
These four elemental creatures have survived to this day, peacefully staying in the sub-dimensional planes named after themselves.
They don’t care who uses their elemental energy, as long as their counterpart pays the appropriate remuneration.
All of the above events are recorded in “Elemental History.”
The four elemental spell blueprints that Noland Lee obtained are, in essence, trading contract books with elemental creatures.
For example, the Panel Information of the “Water Elemental Energy Summoning” is written as follows:
…
[Name] Water Elemental Energy Summoning
[Type] Elemental Spells
[Completeness] 20%
[Level] Unable to Upgrade
[Tier] Common Spells
[Effect]
Pay 5 points of Soul Strength to the Water Elemental Goliath, Napjimis, in exchange for 10 points of Water Elemental Energy.
For every 10 points of Water Elemental Energy summoned, you must consume 1 point of energy per minute to maintain its existence.
[Explanation]
Due to using the Harmless Deconstruction method to obtain this blueprint, the system has removed all negative effects, including casting animations, casting preparations, casting fluctuations, etc.
Your extraction of elemental energy will not be detected by Water Elemental Goliath, Napjimis.
The completeness of this Spell Blueprint is fixed at 20% and cannot be improved in any way.
The casting material required is fixed as your Soul Strength and cannot be replaced with any other materials.
The casting consumption is fixed at five times the normal rate and cannot be reduced in any way.
However, you can use Elemental Magic Items to increase the conversion rate of soul energy to elemental energy, such as Elemental Magic Wand, Magic Robe, Elemental Sphere, etc.
…
The Soul Strength consumption is outrageously high, and the elemental energy obtained in return is only 10 points, which can’t even be replaced by other casting materials.
The only good news is that Noland Lee doesn’t have to worry about his extraction of water elemental energy being discovered by Water Elemental Goliath, Napjimis.
But, the 5 points of Soul Strength =10 points of Elemental Energy conversion rate is really too high.
Before Noland Lee gets his hands on an Elemental Magic Wand, Magic Robe, and Elemental Sphere, Elemental Energy Summoning Technique can only be used as an emergency measure.
Noland Lee consumes 5 points of Soul Strength and activates the “Water Elemental Energy Summoning Technique.”
A small water sphere appears in his palm, clear and transparent, without any impurities.
The system sends a prompt that Noland Lee’s energy points will decrease by 1 point every minute to maintain the existence of the energy ball.</p