Diary of Guarding Monster Girls-Chapter 563 - 331 Time Management! (6.4K, asking for votes!)

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Chapter 563: 331 Time Management! (6.4K, asking for votes!)

A corner of the Endless Maze.

"Whew! That feels great."

In what should have been a gloomy and silent prison, a scene appeared that was completely out of place with the surroundings.

The white-haired boy lay lazily in a gigantic bath, washing away the sweat on his body.

But looking at the way the water was boiling and bubbling, it looked more like a cauldron.

And in fact... it really wasn’t too different.

Just summon a bit of water element, boil it with fire, and a simple hot spring is set up.

After all, he doesn’t need to worry about the water temperature, not afraid of being scalded, and can casually bathe in boiling water.

"Just about done."

Splash.

After a while, the boy with pure white hair let out a long sigh and stepped out of the bath.

The high-temperature droplets on his body froze as he walked, then quickly turned into icy dust, leaving his body dry.

Herbert picked up the clean clothes he had prepared, donned the loose bathrobe, and stretched lazily.

"Mmm... Ha!"

The way he looked, it seemed more like he was on a beach vacation than a hardworking Prison Warden.

After working hard for a long time, putting in great effort to temporarily fill Miss Hungry Dragon’s loneliness, the hard-working Herbert finally welcomed a short rest time. 𝓯𝙧𝓮𝓮𝒘𝓮𝙗𝙣𝒐𝒗𝒆𝓵.𝓬𝓸𝒎

After eating her fill, Valentina contentedly went back to sleep.

With Herbert’s wholehearted help, Valentina finally made up the last shortfall on her breakthrough path.

This time, without Valentina having to say, Herbert knew she wouldn’t be asleep for long.

And when she awoke, she would step into the Epic Realm completely!

Become a true Epic Giant Dragon!

Epic Giant Dragons are already extremely powerful beings, often the final antagonist in many legendary stories—though sometimes they become heroes’ companions, but that’s rare.

As long as the gods don’t mind and saints don’t appear, they can roam freely in the Mortal Realm, hardly being defeated by others.

An Epic Giant Dragon specialized in combat abilities would be even more powerful than regular Epic Giant Dragons.

Herbert was quite looking forward to how strong Valentina would become.

"I hope she can give me some surprises."

Herbert was pleased with her improvement, happy for her further advancement.

But at the same time, he began to worry about his future—mainly regarding hand-to-hand combat.

"When that time comes, trying to surpass her might require even more effort."

"With the front lines exhausted, I have to think of other ways..."

After pondering for a while, Herbert suddenly had a flash of inspiration, recalling some war game simulation knowledge.

Providing a simple introduction for friends who haven’t been on a battlefield or experienced the baptism of gunfire.

For a staged battle performance, it can be roughly divided into three parts: beginning, middle, and end.

As the saying goes, "An army marches on its stomach," the early preparation is crucial!

Don’t underestimate the early stage; it could determine whether a campaign ends with a satisfactory result!

For this, you need to make a lot of preparations.

Prepare supplies in advance, and don’t forget the necessary materials.

Conduct verbal probes with the opponent, creating a relaxed atmosphere.

Like saying things such as "You’re doomed today!" or "Just wait and beg for mercy!"—these bold statements spark excitement.

The aim of this step is to "confuse the enemy," letting the opponent lower their guard, making it convenient for a quick mid-phase infiltration, catching the enemy off guard.

At the same time, small unit probes can be utilized in the early stage of the war game simulation, to reconnoiter the enemy while engaging in attrition warfare with the advance units.

With minimal losses on our side, exchange for the greatest results, depleting the enemy’s living forces.

Only by building a solid foundation in the early stages, creating an advantage, can the normal battlefield in the mid-phase proceed smoothly.

But remember, don’t think that an early victory is the end; far from it.

The opponent has temper too and won’t keep swallowing insults; they will have a desire to counterattack.

At this stage, you can’t continue to be complacent!

Reaching this point, the real blade-to-blade battle begins!

There aren’t too many key points in frontal combat.

Just remember, be sure to use the various supplies prepared earlier to guard against unnecessary dangers!

As for the rest...

Once on the battlefield, there’s no time to think about many techniques and methods; it’s basically all instinctual slaughter.

Back and forth, neither side giving any ground!

The frontal battlefield will continue until one side is defeated, raises a white flag, and the troops are withdrawn.

During the break, both sides would begin using supplies, allowing the soldiers to rest a bit.

If you feel the simulation isn’t enough, there’ll be a time to resume and have a second match.

Generally, with the first experience, the second battle often lasts longer than the first.

More intense flames of war lead to more thorough training for both troops.

Ultimately, when the second, third... thirteenth battles are all finished, the normal campaign is about to end and will enter the later stage of regrouping.

Note, the later regrouping stage is equally important, a crucial period for building relationships between enemy and ally, and cannot be underestimated!

Because at the end of the day, this campaign is just a battle enactment, a combat simulation.