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Elf Kingdom: Game of the World Tree-Chapter 155 - 152: Eve’s Plan (Two in one, additional Chapter for Alliance Hierarch yyze)
Chapter 155: Chapter 152: Eve’s Plan (Two in one, additional chapter for Alliance Hierarch yyze)
“How did new equipment come out so quickly?”
The players looked at each other in confusion.
“Is it because of Box Meal Boss’s promotion?”
“Damn… Is the equipment exchange system in this game tied to the player’s advancement level? New equipment unlocked with each upgrade?”
“Shit, I just exchanged for epic gear, and my contribution points are all gone!”
“Damn… my liver hurts again.”
“Why is the damn developer in such a hurry to update the equipment? Can’t even give us a breather…”
“Quick, check out the newly launched equipment!”
While cursing the damn developers, they opened the exchange mall in the system.
Sure enough, a batch of new equipment had been added to the equipment exchange section.
There were strength-based and magic-casting types, from shoes to armor to robes to weapons—everything you could imagine, all marked as Black Iron Middle Rank equipment.
However, there were only three quality levels, white common, blue rare, and purple epic; there was no golden legendary tier available.
Visually, these items didn’t look much different from those of the same quality in the Black Iron Lower Rank, but in the equipment ratings, they scored much higher than the same quality Black Iron Lower items.
In “Elf Kingdom,” the weapons and gear did not specify particular attribute details, like the usual MMORPG stats such as “Damage +5,” “Armor Penetration +10,” “Defense +20,” etc. *This was absent.*
This was because “Elf Kingdom” was full of uncertainties, where pure data sometimes didn’t explain the situation, and categorizing gear by specific attributes wasn’t suitable. *At least that’s what the players thought.*
While there were no specific numbers displayed, blue rare and above equipment had some special effects; these effects appeared not only in looks but also in characteristics.
For example, “Toughness,” gear with toughness appeared shinier and was more durable in use.
Like the blue rare human gear the Box Meal squad looted, after system appraisal, it was rated as having the “Toughness” feature.
Generally speaking, the rarer the equipment, the more special effects it possessed, and simultaneously, the stronger they were.
Little Xian Miao’s exchange of a gold legendary Black Iron Lower Devil’s Wand even had three enviable features: “Faster Spell Casting,” “Enhanced Spell Effects,” and “Faster Meditation.”
It’s not just weapon stats that were fuzzy—
Although the player’s personal status bar still displayed health points and magic points, and even had four major attributes—constitution, strength, agility, and magic power—
players found that in actual combat, these stats were just references and couldn’t be relied upon as an actual measure of combat power.
With bad luck, if someone stabbed you in a vital spot, your health bar could instantly plummet to zero.
*And this… made players feel that this virtual reality game was more realistic and intriguing.*
After all, reality was often full of uncertainties too.
There were no specific attributes, and instead, there was an equipment rating.
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Generally speaking, the higher the rating, the better the equipment quality!
The equipment rating would also be included in personal combat power scores.
Players, after checking out the newly launched batch of equipment, found that their ranking compared to previous gear ratings went something like this:
Lower White Black Iron
And the contribution points required for exchange were similarly ranked, roughly like this:
Lower White Black Iron
Seeing the purple epic Black Iron Lower gear was still fairly ahead in ranking, the players who exchanged for it breathed a little easier.
*At least… it ensured their exchanges weren’t entirely meaningless.*
But, when they saw that the same contribution points could exchange for a higher-rated Lower Blue Black Iron Middle gear, they felt a sudden sense of regret…
“Damn, if only I’d waited a bit longer, I could’ve exchanged for the Lower Blue Black Iron Middle set, and had better ratings…”
Some players sighed.
“It’s not that bad, at least… our purple epic has two special effects, while the blue rare gear only has one.”
Another player consoled themselves.
Special features were still crucial, and gear with good effects often received more player favor.
However, when Eve initially added effects to the gear, nearly all of them were done randomly…
*Yes, it was absolutely not because she was lazy, but to increase the players’ fun.*
Before redeeming the exchanged gear from the system, the mall would only display how many features the item had.
Only after you retrieved the gear could you find out exactly what special effects it carried.
Which meant, whether the special effects on the exchanged gear were good or bad depended on luck…
*Yes, a European luck-based game.*
Of course, golden legendary gear was an exception.
All golden legendary gear came with the best effects, which were also specified in advance.
At this moment, someone noticed that among all the launched equipment, the highest rating still belonged to the Black Iron Lower Gold Legend.
This compelled them to lament:
“Gold legend is indeed a gold legend… Even the purple gear in Black Iron Middle can’t compare to the gold in Black Iron Lower!”
“After all, it’s a toy for the rich…”