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Fantasy Lord: I Have a Moving Castle-Chapter 36 - The Lingering Danger Arrow Skill Upgrade
Chapter 36: Chapter 36: The Lingering Danger, Arrow Skill Upgrade
Chapter 36: Chapter 36: The Lingering Danger, Arrow Skill Upgrade
Although the system introduction ended with a “but,” it frankly stated that the Wind Winged Horse’s flying ability was not strong.
But Char was still very surprised because he never expected that the horse pulling the cart could also be considered a Magic Pet!
When designing the game originally, he and his colleagues at the studio didn’t count the creatures pulling carts as Magic Pets, because these creatures — whether it was the common horses in the early stages or the Silver Flying Pegasus, Griffins, or even Flying Dragons and Unicorns in the later stages — were just tools for pulling the Castle.
Their only purpose was to act as a power source for the Castle. Besides providing power, they would not participate in attacks or defense, and even the monsters wouldn’t attack them.
In the game, there was never a setting for these creatures, which pulled the Castle, to participate in combat!
Now, the game had turned into reality, and it seemed like a bug had occurred, suddenly giving him an extra Magic Pet.
Considering that he would have more Demon Beasts pulling the cart in the future, not limited to one, it meant the number of Magic Pet slots under his name would increase by several more.
What made Char even more surprised was — although the Wind Winged Horse’s two skills, “Wind Wings” and “Light Wind,” were clearly meant for pulling the cart.
Paired together, they could even make the cart briefly take off for a low-altitude flight.
But the Wind Winged Horse was not completely without combat ability; its “Wind Blade Burst” skill had a very strong lethality.
As a result, the Wind Winged Horse’s Challenge Level had reached Level 2!
This was the highest level among Char’s subordinates, including himself!
Although in terms of comprehensive strength, the Lantern Firefly was definitely a bit stronger, in the current critical moment, having a Level 2 Challenge Level immediate combat force join was also a strong reinforcement.
For Char, this was really a big surprise!
He could hardly believe that the system had just restricted the number of Magic Pets, catching him off guard and greatly frustrating him, but in the blink of an eye, it had opened a loophole for him, adding several Magic Pet slots out of thin air…
One could only say this was a system very good at “PUA,” giving a hard knock then a sweet jujube, deeply adept in the “Way of PUA.”
Char couldn’t help but feel grateful to it, because having a Level 2 Challenge Level strength suddenly added, greatly boosted his confidence in getting through the crisis!
The incredible changes weren’t just with the horse, but the cart itself as well.
The cart, before upgrading, was not only cramped and full of repairs, but its wood was also very average.
It was just an ordinary oak color, not sturdy enough, nor thick enough, looking vulnerable to a gentle breeze, extremely flimsy, and if caught by a Bear Goblin, they would only need one hammer strike to smash the wooden boards of the cart to smithereens.
But now, that was certainly impossible for the Bear Goblins.
The original oak was replaced with ironwood, its color became as deep as iron, and even the texture was becoming more metallic, from inside out, exuding four words: impregnable fortress!
Even if Bear Goblins employed “Hammer Strike,” they wouldn’t be able to damage the cart, maybe they’d even get injured from the recoil, the “Castle’s” defense had increased multifold.
Char flipped over to the top of the cart in a single agile motion.
Just then, the Lantern Firefly and Star Worm finally came back safely.
After using “Red Glow” and “True Red Thorn” twice and once respectively, Lantern Firefly’s Magic Power was greatly depleted. Especially the second “Red Glow,” which was completely an outburst, almost drained Lantern Firefly’s Magic Power dry.
The Lantern Firefly now had only 4 points of Magic Power left out of a total of 33 points—(at birth, Lantern Firefly’s Magic Power was 31 points, but during this period, Lantern Firefly had grown stronger, and the Magic Power increased from 31 points to 33 points).
Therefore, the Lantern Firefly seemed very exhausted, almost staggering as it landed on top of the cart.
The Lantern Firefly had always been very stern, prideful, and capable of enduring pain, an action-oriented creature with few words, never complaining. But now, it clearly showed signs of exhaustion, indicating its dreadful condition.
Char reacted swiftly, catching the Lantern Firefly to steady it, yet his expression was stern.
For demon beasts, especially those of lower levels, there is no such thing as a prolonged battle—victory or defeat usually occurs within a very short span of time.
Because lower-level demon beasts can only muster one or two bursts of strength; after these, they enter a state of exhaustion.
Next, they either tuck tail and manage to escape successfully or become food for their enemy.
Although the Lantern Firefly was not injured, it was essentially incapacitated in its exhausted state. The Star Worm was a bit better off, but it had also expended a great deal of energy.
Therefore, even though the carriage had leveled up, becoming sturdier and greatly increasing its defense, and they had acquired the new force of the Wind Winged Horse, the crisis had not yet passed—they were still facing a significant threat and challenge alongside the Star Worm and the Lantern Firefly!
Just then, Betty provided a pleasant surprise; a waft of pink, fragrant breeze passed by, enveloping the Lantern Firefly.
And then!
Char saw the Magic Power of the Lantern Firefly slowly start to replenish, bit by bit.
“Aromatic healing” actually had the effect of restoring Magic Power!
Not only that, even Char, who stood to the side and inadvertently inhaled some of the pink luminescent dust, felt his spirits lifted, and he became much more alert.
Apart from restoring Magic Power, “aromatic healing” also had the effect of invigorating the spirit.
Char suddenly realized that the carriage’s burst of speed was not due to Old Ma suddenly tapping into the last of his strength, but because Betty had applied “aromatic healing” to Old Ma.
“Qua qua~”
From behind, the call of the Lotus Leaf Frog sounded in short bursts, as if attempting to communicate something.
Char did not understand, but the Star Worm did.
It flew onto the back of the Lotus Leaf Frog, dabbed a bit of Lotus Leaf Spring, and quickly returned to the side of the Lantern Firefly, letting a few drops of the spring water fall which Lantern Firefly, tilting its head back slightly, caught in its mouth.
Lotus Leaf Spring held no direct healing capabilities, but its purifying and detoxifying properties could provide some help in the recovery of the Lantern Firefly’s condition.
At this moment, every team member was doing their best to help, playing their part.
…
Shades of green flashed by as the forest reeled backward, the carriage racing through the woods, jolting incessantly, yet Char’s feet seemed glued to the roof, securely standing his ground.
Char took a deep breath, aimed an arrow at the goblin catching up at the front, and let fly.
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The arrow whistled through the air but was deflected by the swing of a Big Goblin’s club.
Yet at that moment, whether it was due to the continual archery further refining his skills, better realizing the enhancements provided by the “Natural Seal,” the confidence boost from the castle’s level up, or the invigoration from “aromatic healing,”
At any rate, at that moment, fortune smiled upon Char; a strand of green light flowed over the arrow nocked on the bowstring, eventually converging at the tip.
The next second, it shot forth like a streak of green lightning.
This time, the Big Goblin could not deflect it and was pierced through the heart, toppling over with a heavy thud.
A one-hit kill!