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Farming in a Parallel World and Becoming a God-Chapter 1174 - 658: Hard to Distinguish Between Reality and Illusion
Chapter 1174: Chapter 658: Hard to Distinguish Between Reality and Illusion
"Magic Constancy?" Upon hearing this name, Gaven knew that it was nearly impossible to use such a spell for large-scale road building. "Why is there such a big difference?"
Because this spell does not require the consumption of additional casting materials, much like the Wish Spell, it burns the spellcaster’s Professional Experience. Depending on the Magic Effect needing to be made constant, the expended Professional Level varies. For instance, to make an Enlarge or Shrinking Spell permanent on a person, only five hundred points of Professional Experience are needed.
This is also why Hobgoblin Giants on the Giant Plains have been carefree for many years yet have not all been captured by those spellcasters to serve as servants. Compared to the effort, for Transcendent Casters, it is not difficult to create a batch of Pseudo-Giant Servants by sparing some Professional Experience. In nature, they are still of the same race before the enlargement.
Conversely, it can be said that Hobgoblin Giants are Hobgoblins who have had the Enlarge spell made constant on them.
The colossal animals produced in the Giant Plains are similarly priced only several times higher than ordinary animals, not exorbitantly so. For Transcendent Casters, this is not an irreplicable matter. However, if you want them to grow larger, you cannot make the Enlargement permanent but instead must mutate them. This is a Five Rings Spell, which only works on creatures smaller than giant size, turning them from large to colossal, or colossal to giant, without stacking.
The Enlarge spell is intended for humanoid creatures and only works on those smaller than large size. To make large humanoids massive, you must use a high-level Enlarge spell, and the Enlarge and high-level Enlarge spells cannot stack—the enlarged creature cannot be further enlarged with the high-level Enlarge spell.
This is the real value of the Hobgoblin Giants and gigantic livestock produced on the Giant Plains; when using magic, their base body type is calculated based on their current size. They are all capable of further enlarging through high-level Enlarge spells and Mutant Animals.
To make a Teleportation Array spell of Nine Rings constant, nine times the Professional Experience is needed, amounting to four thousand five hundred points, and the actual number required is determined by the transportation effect that needs to be made constant. Naturally, the stronger the effect, the greater the demand.
To make the three-rings Road Paving Spell constant, a minimum of one thousand five hundred points of Professional Experience is needed.
Even for paving just one kilometer, the cost is exceedingly high.
However, this does not mean that the Road Paving Spell has no value at all. Its role will not be in infrastructure but rather in tactical application. For instance, when a large army needs to quickly pass through rugged and difficult terrain that is not too far from a strategic location, a group of Intermediate-Low Level Spellcasters can quickly pave a temporary path of tens or even dozens of kilometers. After passing through, there will be no lingering dangers left. If unguarded, the enemy might rush in and could likely be trapped in special terrain, or even be subjected to a counterattack based on this spell.
It’s just that the difference between the two spells is a little too great.
"The root problem should lie in the energy supply," Philancy obviously had considered this question raised by Gaven. "Your Path-Laying Endowment follows the same principles as Divine Arts, but essentially, it belongs to Divine Grace Spells. The energy powering this spell is not ordinary Magic Power but Road Force. Each point of Road Force endows the spell with one daily use, this unique divine power related to paths, absorbing those Magic Forces and turning them into permanent roads.
Whereas the Road Paving Spell cast by spellcasting is simply an aggregation of Magic Power lacking that critical bit of Divine Power. Over time, it naturally dissipates. In this regard, Divine Power has an advantage that ordinary Magic Power does not have."
This is not entirely a bad thing. This makes your Path-Laying Endowment even more valuable. For a short time, you will be in a monopoly position, even those Kingdoms with a large number of spellcasters cannot replicate it."
"You’re right." Gaven had evidently also thought of this possibility. "It turns out I have underestimated this ability. With that in mind, I need to adjust my strategic thinking. I was initially focused on completing it in one step, directly laying an eight-meter-wide dual carriageway. Now, it seems there is no need for such haste in the short term, or it could be done in two phases. In the first phase, just paving a four-meter-wide lane would be sufficient. When there is an urgent need, the other half can be laid, and at that time, efficiency would be improved several times with the same number of paving teams."
His heart has been somewhat overwhelmed by the Conqueror Army, thinking too much about completing everything at once and forgetting the benefits of gradual progress, allowing the best steel to be used on the blade’s edge.
Actually, the width of the Conqueror Path itself already surpasses most of the Felen Trade Routes. Even the main trading routes are usually only four to five meters wide. After all, the width of a typical heavy goods vehicle is around two meters. There are bigger vehicles like Tower War Chariots that exceed three meters, but these are not common since the pulling strength of the animals must be considered. The Conqueror Army dared to increase the number of Tower War Chariots and side-vehicles only after obtaining a large number of giant-size livestock on the Giant Plains.
If one disregards the issue with one’s own heavy goods vehicles, even a four-meter width is not necessary. Three meters would be sufficient, as under animal power, even with good road conditions, it’s hard to exceed fifty to sixty kilometers per hour.