Gamers of the Underworld-Chapter 580 - Gamers’ Strategy in Venice

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Chapter 580: Gamers’ Strategy in Venice

Translator: Atlas Studios Editor: Atlas Studios


Leather Shoe observed the Goblins and Orc finish their discussion. Then the Orc took out a small piece of Magic Stone from his pouch and gave it to one of the Goblins.


The Magic Stone was the size of a fingernail. It wasn’t a complete Magic Stone, so it was of little value. The Goblins actually obtained municipal management fees from the Orc.


Was there such a thing as municipal management fees? Leather Shoe took out a booklet with the words “Municipal Management Handbook” on it.


He found street vending regulations very fast by referring to the contents page.


He discovered that if a vendor was vending his goods outside the designated vending zone, the vendor would have to pay a municipal management fee.


The designated vending zone was created after some research. Venice was a commerce-based dungeon, so commercial activities formed a large portion of its economy.


Every street had its designated vending zone. All merchants of the Underworld, regardless of whether they were members of the Merchant Alliance, could sell their goods freely in the vending zone.


This wasn’t under the purview of Leather Shoe. He was only responsible for sending tramps who were lying on the ground to the temporary shelters at night. It was to prevent the tramps from tarnishing the Dungeon’s image.


Leather Shoe witnessed the Goblins collecting money. As the Magic Stone wasn’t worth much, he didn’t bother with it.


As long as the Goblins did their work and let him relax, he would let them earn some tips.


The Goblins left after collecting the money. They then went deep into the nearby park to look for tramps.


They seemed familiar with the regular spots of the tramps. From their previous experiences, they got to know of these discrete locations where the tramps from Eternal Kingdom would get offline.


Like the ponds of the forests and the dead-end alleyways between buildings.


These discreet places were where the tramps could be found.


Seeing the experienced Goblins working professionally, Leather Shoe was relieved. He turned and left the park. He was going to have a good sleep that night.


He would continue to sleep for the next day.


When he left, he wasn’t aware that a major incident was about to occur in Venice. It was caused by Leather Shoe to a great extent.


In the gamers’ forum, related information in Venice was posted. For example:


[New Job Recruitment. Recruitment for entertainment outlets and underground learning centers! Priority is given to learners. We have the best teachers!]


[123,456 ways to make money in Venice.]


These posts had a high rate of replies. The post with the highest rate of replies was about setting up a vending store in Venice.


[Venice has a new vending location that is managed by gamers. Make use of the chance to peddle your goods.]


There were many replies to this post. However, the creator of the post was actually daydreaming at the park while vending his goods.


What activity was the most profitable in the game?


It wasn’t challenging Instance Dungeons or excavating ore in the mines, and it definitely wasn’t sightseeing.


The most profitable activity was vending goods.


The smart merchant gamers made a lot of money.


Of course, there were risks in becoming a merchant. Many merchant gamers would make losses or be unable to sell their goods. But generally, merchant gamers benefited the most.


There were traces of these merchant gamers in all games. They would stockpile goods before a price increase, then sell at high prices for a handsome profit later.


There was no production involved. They used their business acuity to determine when to stock or sell their goods, and they made an insane amount of money.


These were the ways to earn money in the game. However, it wasn’t so simple in reality.


A lot of gamers didn’t care whether they had the talent or brain for business. They just wanted to become rich by vending their goods.


The prices set by the vendors reflected the prices of the goods in the game world. Aside from the prices set by the NPCs, the gamers also set their prices. With a considerable number of gamers in Venice, they were able to manipulate the prices.


The gamers of Eternal Kingdom were also able to influence the prices of goods in Winterfell since the Dungeon was open to the gamers.


The main goal of a few influential merchant gamers was to set the prices of goods in Winterfell.


Of course, they hadn’t achieved their goal, but they believed that they could do so in the near future with their strong capabilities.


Tens of millions of gamers participated in the Open Beta.


Once the gamers knew how to be productive and participate in Winterfell’s economy, they would be able to take over Winterfell’s economy.


That was unless Winterfell could chase out the gamers. However, it was impossible for Winterfell to do so since Sherlock was on friendly terms with the Merchant Alliance. Baron Nicholas would never do that, as Winterfell also benefited from the gamers’ production in the Dungeon.


When the gamers got to know about the vending location in Venice, those who didn’t have a vending place in Winterfell and Eternal Kingdom flooded to Venice.


Lord Sherlock was extremely supportive of the gamers migrating to Venice for personal development.


In fact, a lot of mission rewards were located in Venice.


The gamers did their Daily Missions in Venice and peddled their goods at the same time. They also checked to see if the NPCs had goods that they would like to purchase. The gamers were very pleased.


When the residents of Venice woke up the next day, they discovered a busy scene in the park.


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