Global Lords: Hundredfold Increments Starting With the Undead-Chapter 1274 - 861, Mortal Divine Realm

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Chapter 1274 -861, Mortal Divine Realm

Next, there are some blue blueprints.

Fang Hao opened them and took a quick look.

[Classical Scale Armor Set] Level 3 Defense.

[Effect: Physical Defense +5%, Magic Defense +3%.]

[Classical War Halberd] also a blue weapon.

A standard weapon, nothing particularly outstanding.

After looking through several blueprints, he recorded them in the Book of Lords.

Even though he obtained an orange construction blueprint, there was still some regret in his heart.

This part of the map was clearly related to the Mammoth construct, and maybe it was just as ‘Elro’ the old man said, the blueprint was sealed in the Stone Coffin.

But so much time had passed, let alone finding any blueprints.

Even the Mud Mercenary Guard’s armor and weapons had decayed.

Now, the only hope was to find a hand-drawn leather map inside the coffin, as the transmigrator could not record it, and he was still not very familiar with the nearby area.

The owner of the graveyard was buried in this region.

The map’s location should also not exceed this area.

After all, there are boundaries between races, and hiding something in someone else’s territory is quite difficult.

He would need to see if the people living here could confirm the map’s location.

If not, he would issue a commission, and surely someone would know.

Sitting in the chair, he pondered for a while.

Fang Hao then opened the Book of Lords and accessed the ‘Barrack Combination Blueprint’.

Now in his possession, he had three barrack blueprints left, and today he had just obtained an orange barrack.

First, he’d combine one to bring out the faction.

The design blueprint unfolded before his eyes, and the familiar prompt also appeared.

[Please select the blueprints for the barrack you wish to combine.]

He thought for a moment and directly chose [Mud Swamp] and [Savage Wilds Tomb] barrack blueprints.

The same as before.

After selecting the blueprints, the unit attributes were also displayed.

[Mud Mercenary Guard (Tier 10)] → [Unnamed] ← [Bone Giant (Tier 10)]

[Faction: Elemental] → [Unconfirmed] ← [Faction: Undead]

[Species Attributes: Elemental Body, Earth Elemental Body, Construct Creation, Guard] → [Unconfirmed (up to five items)] ← [Species Attributes: Undead, Hollow Skeleton, Light Weakness, Giant Body, Terrifying Visage.]

[Skills: Heavy Strike, Thrust, Regeneration, Courage Commandment, Muddy Swamp] → [Unconfirmed (up to six items)] ← [Skills: Iron Whip, Earth Shatter.]

[Innate Skills: Advanced Combat Mastery, Advanced Halberd Mastery, Advanced Heavy Armor Mastery, Advanced Earth Element Mastery.] → [Unconfirmed] ← [Advanced Combat Mastery, Advanced Iron Whip Mastery.]

The Mud Mercenary’s attributes were somewhat special.

Belonging to the Elemental faction, it wasn’t a Living creature but categorized as an Elemental Body.

With the experience from the previous two times, he was even more adept now.

He began to make selections directly.

For ‘faction’, Fang Hao first chose Undead, then attempted to choose Elemental Body.

However, the two attributes were incompatible.

Choosing Undead meant he couldn’t choose Elemental Body, and choosing Elemental meant he couldn’t select Hollow Skeleton.

Meaning, only one of the two could be chosen.

[Elemental Body]: The unit is an Elemental Body, immune to Resurrect, Sacrifice, Blindness, Hypnosis, Disease, Hunger, and other such states or Magic effects.

[Earth Elemental Body]: No critical weaknesses, immune to negative Earth Elemental states, All Attributes +20% when ample Earth Element is present.

[Construct Creation]: Living construct structure, won’t collapse, immune to Terror, Mental, and Psychic states or Magic effects.

[Guard]: When stationed, Attack Power +15%.

After looking at the attributes of the Mud Mercenary, Fang Hao frowned.

It felt like the Mud Mercenary was a hybrid creation that had been combined before.

‘Elemental Body’ was immune to the statuses that affect Living creatures, such as Blindness, Hypnosis, Disease, Hunger.

And then there was ‘Construct Creation’, which made it immune to Mental and Psychic effects.

No matter how it looked, it seemed artificially processed.

But with this, it wasn’t inferior to the Undead.

Having understood this.

Fang Hao directly chose Elemental for the faction.

[Faction: Elemental]

As soon as he clicked it, ‘Elemental Body’ was automatically added to the attributes below.

Then he continued to choose attributes, with the option to select up to five.

Among the traits of Bone Giant.

[Savage Giant]: An ancient savage giant, Physical Defense +35%, Magic Resistance +30%.

[Terrifying Visage]: A large Undead unit, has a chance to cause Living creatures to panic, become confused, or unable to act.

With an Elemental Body, Terrifying Visage could not be added.

Therefore, choosing the five attributes was quite simple.

[Species Attributes: Elemental Body, Earth Elemental Body, Construct Creation, Guard, Savage Giant]

After choosing attributes, it was time for skills, with up to six to be selected.

Having briefly reviewed them, he made his choices directly.

[Skills: Heavy Strike, Thrust, Regeneration, Courage Commandment, Muddy Swamp, Earth Shatter.]

[Heavy Strike]: A powerful blow on the enemy, dealing an additional 50% weapon damage.

[Thrust]: A swift trust to the target, causing an additional 75 piercing damage, Precision +15%.

[Regeneration]: Earth Elemental Body, able to self-repair under the right conditions.

[Courage Commandment]: Increases own attack and attack speed by 25%.

[Muddy Swamp]: Earth-based spell, temporarily creates a swamp in the target’s area, slowing/restricting movement.

[Earth Shatter]: Strikes the area ahead violently, causing an explosion.

The six skills were all decent and had their uses.

The only skill not selected [Iron Whip]: Strike the target with an iron chain, dealing an additional 50% crushing damage.

This too was a type of weapon damage.

The reason it wasn’t chosen was because the skill slot was filled, and Iron Whip required a certain range to swing.

For tactics involving large numbers of troops, it might not perform well.

So he simply didn’t choose it.

The final ‘Innate Skills’ had no better options, all were added.

[Innate Skills: Advanced Combat Mastery, Advanced Halberd Mastery, Advanced Heavy Armor Mastery, Advanced Earth Element Mastery, Advanced Iron Whip Mastery.]

After selecting skills, what remains is the naming.

No longer as troubled as the previous times, a name is essentially the same no matter what it is called.

After some thought, [Giant Mercenary Guard] is entered directly.

A flash of light passes over the Blueprint.

System prompts also follow immediately.

[Troop Type Synthesized: Giant Mercenary Guard (Tier 10)]

[You have created a new troop type building]

[Unlocked Blueprint: Giant Mercenary Guard Barracks Construction Blueprint]

Three prompts appear, signifying the successful synthesis of the blueprint.

Still tier 10.

It’s uncertain how to reach Mythical Level.

The third blueprint is complete.

This signifies the completion of the faction task. As long as it’s built, one can confirm the creation of one’s own faction.

Thus resolving the difficulty of being unable to obtain recruitment materials all this time.

Arrived at the barracks area.

Opened the blueprint, selecting to build directly.

Amidst anxious waiting, an orange glow pulsates, the building is completed, and system prompts appear again.

[Barracks Building: Giant Mercenary Guard Barracks, construction completed.]

[Your territory has constructed a new building, recruitment will be attributed to the faction you currently belong to.]

[You are in a no-faction state, triggering a faction task.]

A brief pause for two seconds.

The next prompt appears.

[Faction task completed, you can now create a new faction.]

[You can name your faction here.]

The display stops here, and the prompts end.

When naming, it should be simple and memorable, convey a good meaning, and have a certain power.

As for naming the faction, discussions had previously been held with the heroes.

But the heroes’ suggestions for naming were more or less related to their own races.

It’s usually just adding a few words or changing the way it’s said.

In the end, Fang Hao decided firmly between ‘Celestial Empire’ and ‘Divine Realm.’

Celestial Empire, influenced by past cultures, indeed carries a powerful feel, yet it lacks uniqueness, being somewhat similar to the Lizardmen’s ‘Holy Empire.’

Holy Empire and Celestial Empire, to some extent, mean the same.

Divine Realm, this name doesn’t have a specific origin, but in ancient histories written by the Elf Clan, it mentions the ‘Pantheon Empire.’

Of course, ‘Pantheon Empire’ is a name coined by archaeologists; they were originally a Giant Empire.

Fang Hao’s power of Divinity, Rolana’s Divinity, and his own rapid ascension, all have ties to the Giant gods.

After pondering, the decision still leans towards ‘Divine Realm.’

Another reason: Fang Hao has now ascended to divinity, and moreover, he is the only god that remains in the mortal world.

It’s justifiable for his country to be called Divine Realm.

Just start with this name; it can be changed later if necessary.

Once decided, the name ‘Divine Realm’ is entered into the renaming section.

[Faction named successfully, current faction ‘Divine Realm’.]

[You may name your faction’s recruitment material here.]

Damn, even recruitment materials need a name.

Fang Hao can’t bother thinking anymore.

He directly names it ‘Tiger Talisman.’

Recalling that ancient generals used to use Tiger Talismans to deploy troops, and since recruiting troops essentially serves a similar purpose,

the name Tiger Talisman is adopted.

[Faction recruitment material named successfully, current material name ‘Tiger Talisman’.]

[Faction construction completed, the affiliated area is automatically demarcated as the faction’s territory.]

Swoosh!

A beam of light rises from the entire main city.

The Book of Lords at the waist has also begun to change.

After being kicked out by the Undead faction, the Book of Lords reverted to a common brown cover.

Now, it changes again.

The cover turns deep purple, with patterns of thunder, flame, water, etc., making it look more luxurious.

Upon flipping to the first page.

[Exclusive Faction: Divine Realm]

[Faction Attributes: Blessed Territory, Multiracial Coexistence.]

[Blessed Territory: Popularity growth +35% in this faction’s territory, food/industry +20%, disaster chance -20%.]

[Multiracial Coexistence: This faction’s territory contains a multitude of races, accepting and embracing a wide variety of races and beliefs, can construct ‘Faction Buildings’ from races that have joined the territory.]

New attributes have appeared.

Blessed Territory is self-explanatory, increasing various required attributes.

The second point, Multiracial Coexistence, indicates the diversity of races in one’s territory.

Humans, Dwarves, Trolls, Orcs, Undead, etc., all live here.

And the advantage it brings is the races that join the territory.

Faction buildings will no longer be restricted.

Meaning, now being part of ‘Divine Realm’ faction, buildings from these races can all be constructed.

For a transmigrator, this is indeed very powerful.

Before one can rejoice,

System prompts appear once more.

[Congratulations, Lord, for becoming the first to create your own faction, rewards are being distributed to you…]

Damn it.

Am I not going to survive tomorrow?

Why do all the good things come at once.