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GREED: ALL FOR WHAT?-Chapter 1752: Unlimited Power.
Chapter 1752: Unlimited Power.
As gods, Authority is the most important aspect of their power. It determines the power of divine spells and the total amount of divine energy they can have to use those divine spells.
The next important thing is divine energy. Divine Energy is needed to cast spells, use divine abilities, and it is also their hit point. Their divine bodies will crumble if they run out of divine energy.
The third most important aspect of power is domain, followed by divinity. They don't have to worry about domain yet, as they don't have it and can't use it yet. But divinity is an ever- present need.
They need divinity to increase the power of their divine bodies. It is only with divinity that they can increase their strength, speed, and endurance.
Authority is very powerful, and divine spells that rely on it are an important means to wield that power, but it comes at a cost of divine energy. That means with each divine spell, they are giving away part of their life for power. Physical might gained from divinity, on the other hand, can be used without any resources.
They can hack someone to death without getting tired or losing any divine energy, so strength is very important, if only because it can be used indefinitely.
They can evade divine spells if they are fast enough, thereby causing their enemies to lose part of their lives for nothing. They can also defend and resist divine spells with the endurance of their divine bodies. This is a defense that comes at no cost and will present for each divine spell thrown at them, so endurance is very important.
The importance of these three attributes made them struggle with making a decision. Eventually they agreed to focus all their power on endurance.
They omitted strength because they already have divine spells. Divine spells are costly, but they can share divine energy. They omitted speed because they won't be able to take advantage of it as much as endurance.
They decided that with Endurance, they could designate one of them as a shield. That tank will be the one to face danger for them while they support him with their divine spells.
They chose Legion-1 as he is the one with the highest amount of endurance from the equipment that was sacrificed to him. So his stats improved after he absorbed the tiny nodes of light that came out of the Divine Investiture.
NAME: Number 1
RACE: Local Deity (Orc)
TITLE: First Crown.
TIER: 0
LEVEL: 32
DIVINE ENERGY: 532
STRENGTH: 1+10
ENDURANCE: 318 + 20
SPEED: 1+7
AUTHORITY: 532
DIVINE ABILITIES: DIVINE MATRIX NETWORK. INSIGHT. BLESSING. LESSER MIRACLE.
DIVINE SPELLS: DIVINE STRIKE, DIVINE SHIELD, DIVINE HOLD.
WEAPONS: Heavy Metal Armor (+10 Endurance). Large Shield (+10 Endurance). Large Axe (+10 Strength). Hunting shoes (+7 Speed).
All the clones have almost identical stats apart from their divine bodies. The weapons they each equipped have given each of the different physical enhancements.
Legion-2 has 1+5, 1+3, 1+7 with Light Leather Armor (+3 Endurance). Hunting Bow (+5 Strength). Hunting shoes (+7 Speed).
Legion-3 has 1+6, 1+3, 1+7 with Light Leather Armor (+3 Endurance). Twin Daggers (+6 Strength). Hunting shoes (+7 Speed).
Legion-4 has 1+7, 1+6, 1+7 with Medium Fur Armor (+6 Endurance). Single Edge Blade (+7 Strength). Single Edge Blade (+7 Strength). Hunting shoes (+7 Speed).
Legion-5 has 1+7, 1+6, 1+7 with Medium Fur Armor (+6 Endurance). Spear (+7 Strength). Hunting shoes (+7 Speed).
Legion-6 has 1+7, 1+6, 1+7 with Medium Fur Armor (+6 Endurance). Small Axe (+7 Strength). Small Axe (+7 Strength). Hunting shoes (+7 Speed).
Legion-7 has 1+7, 1+10, and 1+7 with Heavy Metal Armor (+10 Endurance). Heavy Bola (+7 Strength). Hunting shoes (+7 Speed).
Legion-8 has 1+6, 1+3, 1+7 with Light Leather Armor (+3 Endurance). Throwing Knives (+5 Strength). Harpoon (+6 Strength). Hunting shoes (+7 Speed).
Legion-9 has 1+6, 1+3, 1+7 with Light Leather Armor (+3 Endurance). Bladed Whip (+6 Strength). Hunting shoes (+7 Speed).
With their contribution, Legion-1 has become level 32 out of a maximum of 100 immediately. They could have decided to let one of them wait for when they will have more believers, but they all don't think waiting for anything is a good idea since they are in a race.
Besides, they would have to wait a long time before they could get something worthwhile. After all, their number of believers would have to literally double before they could earn what they could get from one of their clones now.
With this configuration of stats, they distributed themselves into 3 layers. Legion-1, with his high endurance, will be at the very front.
Legion 4 and Legion 6 with their short-range melee weapons will be at the second line to help Legion-1. Legion-7, with his high endurance and heavy armor, will also be there to help take on some damage if the pressure is too much for Legion-1 or something slips past him. Legion-3, 5 and Legion-9 with their daggers, spears, and bladed whips, respectively, will be at the transition line. Their job is to harass the enemy. They can go to the second line to deal damage when opportunity arises, but they will mainly stay at the third line to guard other
clones.
The ones that will always stay at the third line will be Legion 2 with his bow and Legion-9 with throwing knives and harpoons. They are to stay well behind defense and use their ranged attacks to assist the front.
They are also the ones that are mainly responsible for using their store of divine energy to cast spells or distribute it to those who need it. They will have a complete overview of the battle from their position at the back, which will grant Legion as a whole an advantage in
perspective.
They made their decisions quickly and rushed out of the city. They moved in the formation they planned. Legion-1 at the very front, with Legion-7 right behind him being flanked by
Legion-4 and Legion-6.