Guild Wars-Chapter 1110 Upgrading Laws

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The final two Kuipers yelped as Draco whipped down towards them and tried to run. The Kuiper on the left jumped back while the one on the right jumped away, but if a whip could so easily be avoided, how could our parents have controlled us when we were children?

Hidden Technique: Motherly Love In The Form Of A Hot Whip!

The Kuiper on the right soddenly felt as if time stopped as the body of the whip came near. In this stopped tome, the whips struck all over tis body in a hundred thousand places, tearing it to shreds. It couldn't even have time to yowl with regret as it turned into chunks of meat when time resumed.

The final Kuiper who had been on the right displayed horror, but Draco quickly manifested a bow and arrow made of fire and then shot towards it. Kuiper knew that Draco's numerous laws suppressed the defensive power of Extremespeed, so it did not dare to receive it and dodged to the aside.

However, it was futile in the end because when the arrow passed by Kuiper who avoided it coolly, it exploded and engulfed the wolf within. One could see hints of terrifying black lights within the red flames, and the red flames themselves felt inexplicably enhanced.

By the time the dust settled, there was only a crater left with some charred pieces of flesh left behind.

Draco was panting heavily and sweat matted his hair onto his forehead. He glanced at his remaining Divine Energy and saw that he barely had 3% left. He had consumed so much in the battle using so many laws and even his Subjective Magic that he was alarmed.

The effect was good but the cost was exorbitant. In fact, no one should have been able to do what he did. Even a full Dragon with a Draconic Source Origin like Draco's could not possibly use so many attacks that were fully powered by law, through a method that was not tempered through training in order to increase efficiency and still have some left.

The simple reason why he could last so long and do so much despite this was his Spirit stat. Remember, for all NPCs or players, the rate of regeneration for any esoteric energy, whether mana, Qi, Spirit Energy or Divine Energy, was based solely on your Spirit stat.

This was because the range in which you could control such energies and the effectiveness in which you could control them was decided precisely by this stat. So the higher your spirit, the better your regeneration and control of energies.

This did not conflict with your Intelligence stat which decided the raw power of your esoteric and magical as well as how much energy they needed to be fed. The higher the intelligence, the more they needed to be fed but the more exponential their power.

Draco's current Spirit stat was 510,000 points, so his Divine Energy regeneration should be thunderous right?

Well no. His stats being boosted to that amount were solely due to one thing, and that was his Eternal passives. Those passives were skills and had been banned by the floor, so his actual Spirit stat value was the natural 255.

In truth, this was far higher than many True Gods, but not the highest. Hikari for example currently had more than 500 points in her Spirit stat, being 586 after reaching Rank 6. That was twice as much as the current Draco, but she only had that much due to Eva's training and the clan system allowing her to allocate stats as she wished.

She also only ever invested in her Spirit stat because putting any in another field was a waste given her abilities and limitations, which was how it grew to be so outrageous.

Draco had more points than the average true God when they ascended, because most shared points between stats as they needed firepower and not just regen. Also the amount of stats gained per level until the cap of Rank 6 was less than 300 total for both NPCs and players.

This was why Draco could barely hold on. If he had his original 500,000 Spirit stat, he would naturally be like a black hole, producing endless Divine Energy so fast it would almost refill itself as fast as it was consumed.

This was also his capital to control and invest in so many laws, and was why when he felt the problem of consumption in the previous battles, he never fretted about it, only casually thinking of making some potions or equipment to boost it.

However, this trial changed his mind. As he stood there and glanced at the reward panel, he thought that it was about time he used his Divine alchemy ability to craft potions that increases stats permanently, like what Richmond gave him back when he first came.

He hadn't bothered before because his Eternal passive gave so much stats that they didn't even know what to do with them, but Draco now had a goal to achieve which was to make the most of this tower.

It wasn't even a one time thing, but he would need this tower until he maxed out all his laws and even until he became an Origin God. He would even need the tower after that, to farm certain rare Origin resources not in the Divine Dragon treasury, among other things.

So it was something he would have to 'build' his character around as a key event and game mechanic, so he naturally had to make preparations.

?Congratulations on completing: Divine Trial First Level Nightmare Mode

Time elapsed: 0:2:22

Enemies Killed: 5/5

Assessment: EX+

Reward:

1250 Divine Trial Score.

6250 Divine Essence. (Note: This is the base amount. The extra reward from the level provisions will be added later.)

50 Divine Trial Tokens. (Note: This is the base amount. The extra reward from the level provisions will be added later.)?

Draco nodded with satisfaction. His skills had been stripped away, but a new provision was added in the previous floor that the time penalty was reduced. That was likely why despite taking longer, his score was still so high.

After all, even True Gods who were NPCs relied on skills to fight. Even moreso for players who had the Divine Points system.

Draco chose to return to the lobby to receive his rewards and then prepare for the final floor which was the impossible difficulty. Right now, he could only imagine the kind of limitation would be placed on him for the next round, so he had to strengthen himself how he could.

The most immediate way was naturally to increase the power of his laws. He had gained 6250 Divine Essence after killing 5 Kuipers in the previous round, and multiplied by the bonus for EX+ which was basically your score, meaning that Draco's was 125%, he now had a final amount of 14,063.

This was split three ways between Draco, Eva and Shuangtian, leaving each with 4688. Added to the previous amount of 1555 they had, that was 6,243 each. It was not enough to take one law up, but Draco had many Divine Trial Score he could spend.

Currently, his total Divine Trial Score was 1910 points. Since 1 point of Trial Score could be exchanged for 100 Divine Essence, he could literally buy 191,000 Divine Essence. Even if that was split into 3 for him and his babes, that was 63,667 each!

Added to their current amount, that would be 69,910 each. This was enough to level 6 Basic Laws to the Intermediate grade and only require 90 more Divine Essence to be able to add a seventh basic law to be upgraded.

Normally, investing so much would be unwise, but Draco did not much care about saving or stacking Trial Score for other rewards. He had over 70 tokens in hand, he could retry and farm points many times, but he could only easily increase his power like this.

Don't forget, he was going to the Divine Realm. That place had fellows like Sigurd who was at the Master Law stage, four stages above Draco. If he heard wind that Draco had come there, he and the others of his faction would definitely run over to slaughter him, and regardless of Divine Points or combination laws, he would be in trouble.

You couldn't compare seasoned NPC True Gods who had been alive for long than the current calender recorded to a spawned True God monster like Kuiper, even if they had laws of the same Rank.

Not to mention that unlike this trial where he could choose his foe and retreat, if he entered the Divine Realm, he could strut about and only see Basic Law True Gods. He could slaughter them all with an arrogant laugh, but the next moment, a Semi-Origin God might appear before him and smash him into paste.

The only way to prevent that was to have stronger laws. True Gods were literally only separated and classified by the power of their law, so having a higher grade law meant having higher status and the ability to partake in more events.

Not to mention the final biggest reason for Draco's expenditure, the Grey Rot. Just a section of its existence had forced him to unleash almost all his Eternal Control back then to channel raw bloodline energy to smash it away.

As such, he resolutely traded for the Divine Essence needed. After having it split within his party three ways, he had the amount needed. He carefully considered his choices and noticed that he had gained some new laws since his first battle.

There was the Law of Mystic Damage, which came from the Sinister Shot skill. This Law added Mystic Damage to any thing and was a strong enhancer. It was technically more useful than the Law of Damage Enhancement in terms of raw offensive boost, but not as applicable or versatile.

The second new law was the Law of Mental Suppression, which came from the Mind Blast skill. It was basically a law that added the ability for any skill, technique or whatever it was imbued with to have the power to suppress the mind.

This was not a direct stun like the skill itself, but it was far more controllable. For example if the skill applies say, 100% Mental Suppression (which equates to a mental shutdown or stun effect), the the law can either go down to 30% to apply a light suppression or go above 100% to apply suppression bordering on crushing force.

Of these two new laws coupled with the ones he already had, Draco decided to upgrade the following to the Intermediate grade;

The Law of Malevolent Darkness, his natural law which had the ability to attach strong offensive ability to anything it was imbued with as well as a lingering DOT and curse effect after it hits.

The Law of Damage Enhancement, which had the ability to increase the damage of anything it was imbued with any by percentage, depending on the amount of Divine Energy it was filled with. It has a flat 100% damage boost for skill paid with Divine Points, regardless of the cost of the Divine Points.

The Law of Energy Fusion, one he hadn't yet used because nothing pushed him far enough, bit sit ability was absolutely wicked. It gave Draco the ability to merge two types of Elements or Energies into one attack.

For example, if he used Sinister Shot which was a Mystic Element/Energy skill, he could add Destruction Energy for free to this skill if he added the law. This was not like the two energies being separate, like Sinister Shot being 1500% Mystic Damage and Destruction Energy being sits own value.

It was a perfect merger or fusion, so the end result would be a skill that dealt 1500% Mystic Destruction damage, gaining the benefits of both elements/energies while reducing the detriments of either of them.