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Infinite Paths: The Raging Phoenix-Chapter 313: Medic Path
(You reached the necessary requirements to unlock a new path.)
Level 85: Masterful Healing - Transcends the limitations of conventional healing, tapping into transcendent energies to perform extraordinary acts of healing and restoration. + 01% healing effectiveness when healing targets in a critical state.
Level 90: Health Harmony - Attains deep harmony and synchronization with the natural and cosmic forces, enabling the healer to restore balance and decrease the effects of most diseases
Level 95: Life Boost - Unleashes a powerful burst of life energy, rejuvenating and revitalizing all living beings in the area and restoring them to their optimal state of health. Restores ten points of health per second at the cost of fifty points of mana in a five-meter radius. The radius increases by one meter per level.
Level 100: High Healer - Ascends to the pinnacle of healing mastery, embodying the essence of divine healing and becoming an instrument of miraculous restoration and rejuvenation. + 02% healing effectiveness when using healing arts of this path.
Medic Path Lv 40: The Healer's Calling is a journey of compassion and mastery over the art of healing. As a dedicated medic, your mission is to mend wounds, cure ailments, and protect your allies. Progress through these levels to become a true master of the healing arts, capable of tending to any injury or affliction. (+ 05 Intelligence, + 05 Wisdom per level.)
Level 1: Novice Medic Begin your journey as a Novice Healer, learning the basic principles of healing arts. Your healing abilities on this path are 5% more effective per level.
Level 5: Soothing Touch Enhance your healing prowess, restoring health with more potency and speed at the cost of mana.
Level 10: Healing Field Develop a revitalizing aura that accelerates health regeneration for you and your nearby allies. Increases the range of long-ranged healing spells by one meter per level.
Level 15: Vital Essence Deepen your connection with vitality, increasing your maximum HP by twenty points per level.
Level 20: Precision Diagnosis Hone your diagnostic skills, improving your ability to identify the gravity of wounds and cure ailments.
Rain was quite surprised to see that his new path was already at level forty… he could understand why Terra suddenly got better before. It was because of Precision Diagnosis… he also learned that skill and tried to put it into practice as much as possible.
"In any case, with Vital Essence, I have a bunch of skills that I can use to become more resilient," Rain thought. " Equipping all of them will be very interesting."
When night fell, Rain's excitement died, and then he began to focus on the task ahead and tried to fly faster… he was supposed to reach the port town around two hours after midnight and eight hours before the time limit granted by the sea emperor.
Still, Rain slowed down when he found a fight on his left side… it was the small light of a camp, one that was barely noticeable. It was also pretty far away from the road, so that made him furrow his eyebrows.
"Why are you changing directions?" Seadir asked when Rain began to turn to the side.
"Just going to check something really fast," Rain replied.
Eventually, Seadir noticed the fire as well, and Rain slowed down to avoid making noises. Fortunately, no one in danger was there, and he relaxed… he sighed in relief when he saw his little sisters and his friends.
It seemed that the last few days had been tense for them as well since they welcomed Rain when he landed by pointing their weapons at him. In case something happens, Rain asked Lotto to forge some forearm guards for his sisters as well. While he wasn't looking, or when they thought that he wasn't looking, the girls trained their bodies, trying to mimic Rain.
In any case, the forearm guards were blue since they were made of a sea serpent and increased the power of their water magic, and probably, thanks to that, they looked fine.
"Rain!" Everyone said in unison.
It was weird for them to do that, but Rain's sisters dashed and hugged him… they were worried since a lot of weird things happened in the last few days.
"I take it that you guys were targeted, too," Rain said while patting their heads. "Did they attack you?"
"... No, we were fine. Everyone protected us," Dana said while looking away.
"Dana… you are a terrible liar," Rain said while showing a cold smile. "Just answer honestly, and I will be sure that those who pointed their weapons at you won't suffer too much. Torture takes too long, after all, and the world is too filled with scum."
"See? I told you," Terra shrugged.
It seemed that Terra knew that Rain would go ballistic if he heard that the enemies tried to attack his little sisters… in the end, he let out a deep sigh since he shouldn't have said such a thing in front of children.
"What happened?" Rain asked after he calmed down.
The group sat down around a campfire, and then they began to exchange information. On the same day that Rain and the others left when they were having dinner, Asche suddenly noticed the atmosphere changing, and then she heard the sound of armor around the building they were using.
She immediately understood what was happening, and before the enemies could finish their encirclement, they decided to fight and leave the city.
"I imagined that something was off for such a thing to happen as soon as you left," Asche explained.
"Well done," Rain said.
"Although it was night, we noticed that the guards that were leading the group weren't in the port town while you were there," Jori added. "They arrived while we weren't aware and rallied some of the soldiers and guards against us… it would have been dangerous if your sisters couldn't use magic and you hadn't taught us Limit Breaker."
"It was also annoying since we tried not to kill anyone until we could understand the situation," Reca said while massaging her shoulders. "We ran for it for a while, but the. We figured out that you would find us if we stayed here since you would come flying."